Originally Posted by
ToraFomalhaut
On Masamune, Odin routinely crashes the zone. Often once you manage to reconnect, IF you manage reconnect at all, the zone is rolled back a couple of minutes before he spawned and the whole thing starts all over again, obligatory 90k disconnects included. The zone caps do nothing to stop the zone from being overloaded and crashing and I wonder if SE are just sitting on their hands hoping one day enough people will give up and their problem will be solved for them without having to do anything to fix or review the way fates operate. I know they envisioned fates to be a way for server communities to get together and participate in a bit of open world battle. But in reality all fates are is a mad spam fest for two or three minutes and a fervent hope you did enough damage to get your contribution to gold level.
Your experiences may vary from server to server, but Masamune being a highly populated server this is pretty much how all popular fates play out be it Odin, Behemoth or whatever season / mission they decided to just jam into a fate to save any real creative design thoughts (Odin is the only fate that I've seen regularly crash its zone however). I really wonder if the 2.0 server structure is that much better than 1.0 at this rate. The limitations and instability being so harshly felt so early into the game are worrying and leave me with a sense of foreboding for future content and the longevity of FFXIV if they don't manage to put a bit more grunt into their servers.