I was out solo'ing R54+ mobs as an R43 PUG, and I only get about 100-150 sp per mob. This is not Final Fantasy. In Final Fantasy, you kill a certain mob and they give you a certain static amount of XP, AP, SP, whatever.
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I was out solo'ing R54+ mobs as an R43 PUG, and I only get about 100-150 sp per mob. This is not Final Fantasy. In Final Fantasy, you kill a certain mob and they give you a certain static amount of XP, AP, SP, whatever.
I can think of at least one other FF game where XP was based on relative level. So, no.
The gross difference in sp caps on each type of enemy is a function of them trying to balance solo play (grinding quick low SP mobs) versus party play (grinding slower high SP mobs).
If they increase the SP for puks and mice, everyone will stop killing more menacing enemies, and that's not final fantasy either.
They should say fuck it and ignore this kind of gameplay they won't be able to properly control and make guildleves better instead.
Seems about right, raptors are likr level 60-65 and you fight them at 45ish. To get about 300 SP
I love how at lower ranks you can make 700+ SP on mobs 10 ranks above you but at 30+ you can barely make 300 sp on mobs 15 ranks above you. This is the only video game I've ever played where even against higher level monsters, you get less (not by percent, by physical numbers) exp per kill as you level up.
The logic of this decision is, like all of SE's decisions lately, absolutely flawless.
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I understand that, but the complaint here is more about how much SP is being received. Its still a solo'able game, but Party play is influenced, not intensive. Thats all there is to it. No way anyone should be gaining as much as a party, the game would be so dead if that were the case.
Except that parties aren't really getting anything from partying. They're not getting a bonus, they're not getting exp chains, they're just killing higher ranked monsters. It's not a bonus for parties or even a penalty to soloers, like everything in this game it's all about level difference. No skill, no stats, only rank vs rank. Party isn't 'influenced' at all except that you have more people to throw at the high ranking monsters and a few more hp/mp.
Maybe there shouldn't be grinding at all.
Read this. What do you think?
http://forum.square-enix.com/ffxiv/t...-How-to-Fix-it
You are very wrong here.
If they where not getting a bonus SP would be split between everyone.
1 Person: 100% sp
2 People: 50% each
3 People: 33% each
8 people: 12.5% each
But that is not the case in fact the bonuses per kill when in a party are huge. (sp values are based off a soloers sp)
1 Person: 100% sp
2 People: 100% sp (yea as long as no level difference it is still 100%) so 50% sp bonus per kill bonus over a direct split
3 People: 90% sp each (171% sp bonus per kill bonus over a direct split)
8 people: 65% sp each (700% sp bonus per kill bonus over a direct split)
This is why people in groups even not at a 100% sp per kill like solo, they can pull in 200-300% the sp a solo person can. The increase in kill speed far exceeds the drop in sp/kill. [this is not even taking into leve bonus... leve bonus speed can exceed 1000% a soloers sp/hr]
the harder mobs have SP bonus built into them, harder mobs = more sp this is actually a trend throughout ff games.
I like this alot Rentahamster! It just seems strange to me that at an R20 I could kill mobs 15 ranks higher than myself solo and get up to 300 SP, while having a low amount of SP needed to rank up, what 20,000 ish total?(not checking actual stats for precise numbers). Though as an R43 I am killing mobs 15 ranks higher and they they take significantly longer to kill(depending on the mob), yet I avg 135ish per mob now, and takes a HELL of a lot more than 20,000 SP to level up.
Also FFVIII was very different than this. I could get to rank 30 before even going into Ifrit's cave in the beginning because the XP/AP per mob was static, the only thing that changed was that when you leveled up, the mobs did as well. You DIDN'T get lower points for killing the same mob.
EDIT: As stated in your post Hamster:
"I think defeating harder monsters should be rewarded, so if the dlvl restriction of 10 were raised to something like 15 or 20, it would give skilled players an incentive to go exploring and to take down harder monsters without feeling like it's a waste of time."
I was out on Coerthas exploring and doing some solo grinding.
I just want some consistancy here is all. I am an FF6/FF7 kinda guy. I go out in the world and find a monster and hey I know that when I kill him I get this much XP, so I keep hunting these bastards. Since most of the FF games work like this, I consider FF games to have this as a staple.
Or just kill higher-rank monsters for the sake of killing them, and not for SP.
I felt really badass when I killed a Dreamtoad with 20 more ranks than me. I felt like a baws.
I killed a Slippery Sykes for the first time yesterday, gave me a funny looking shield. took awhile to solo him, had lots of HP. I guess it was one of those low NM's, sadly it gave no SP :( It did feel rewarding to kill him though :)
It's far improved and fun. No complaining here.
Enemies EXP caps at +10 levels, to increase SP/hr solo kill stuff only 8-12 levels higher than you instead of 15. Kills should be twice as fast and the mobs that are 10-12 higher will give the exact same as the ones you are killing 15 levels higher assuming they have the same base SP.
If you are getting 150 SP per kill at +15 that means the mob base is 50, which isn't a mob you'd really want to fight for SP. You might want to find a different mob that has a base of 80-100 so that you'd gain 240-300 per kill.
Also mob SP degrades fairly slowly once its about the same level as you. L43 killing L42 doblyn's will still net you 90 per kill or so, which would probably be leagues quicker than fighting L54s for 150 since you'd kill about 3 in the same time + lose less HP/MP.
yea sp system is bit weird in this game