What sort of rotations does everyone else use? Just curious to know what everyone else is doing and maybe I can learn something from another or vice versa.
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What sort of rotations does everyone else use? Just curious to know what everyone else is doing and maybe I can learn something from another or vice versa.
RS Bio2 Miasma Bio Contagion Bane(if mobs) Fester Ruin Ruin Ruin Ruin Fester Ruin Ruin Ruin Ruin Fester Aetherflow repeat
In certain situations where you want burst later rather than sooner you might want to save RS if it's a slow fight. Like using it on the 2nd Dreadnaught instead of the first in T4
Rotation is too dependent on the fight you're in.
Twintania fight has a slightly different rotation as well as DPS restraints (we slow down between phase 1 and 2 except for my DoTs to push her over to next phase just when needed) and Bursts.
Ruin spam is never part of my rotation. Shadowflare and Miasma II (especially when using Bane and Raging Strikes) are cast often.
Run with 2 bards that swap foe and mana songs:
maintain dots, replace ruin with ruin 2 and melee autoattacks
QS > RS > Bio2 > Miasma> Bio + Contagion > Fester > Ruin2 > Swiftcast > Shadowflare > Rouse > Spur > Ruin 2 > Enkindle > Ruin 2 > Fester > standard priority order.
You can use QS before the pull. Miasma 2 is fine, depends on the fight. Spent most of my time on primals this week, not a fan of going anywhere near garuda, titan is fine, ifrit you'll just get blown back before you get it off.
Unless I'm mistaken RS doesn't boost shadow flare or pet damage, so isn't it a bit of a waste of the RS timer to be doing those things? i drop shadow flare before a pull and re-apply when necessary afterward. And I usually do rouse spur and maybe enkindle just after it wears off as well
Rouse Spur Enkindle are off gcd so you're not losing anything. Shadowflare is lower damage per execute time than bio 2 so you don't want to cast it before, and is higher damage than ruin even during RS so it's better to cast it over ruin regardless.
They're off GCD but you still need animation time and server wait to use them which equals into another ruin. I use SF before using RS
And I just tested Shadow flare and it is boosted by RS, so I was wrong there
I can easily use two off GCD before GCD is done refreshing. I have 10ms latency though so I dunno if its a factor.
As for SF that might be a 2.1 change.
Yeah, I had thought it wasn't affected since it wasnt before, but it is now neatly. RS > B2 > M > B > fester/contagion > Swift SF > rouse/spur during the SF CD > etc would work pretty well then.
The idea is that you'll be on a GCD period anyway from shadow flare. Though while the timing is tight you could attempt to throw SF out at the very end of the RS after fester. If you used it before RS it wouldn't have much time left anyway
An off gcd ability can't be a dps loss unless you have another better off gcd ability to use, which you don't. You don't lose anything for using rouse and spur during raging strikes during the gcd of a ruin 2 or instant shadowflare, you get just as many damage spells off. Maybe it's different on pad but on keyboard that's how it is.
Off GCD abilities in this game are a DPS loss during raging strikes because you cannot cast another spell after using them until at least 1 second passes. The only exception to this is pet abilities (ex. contagion / obey), which can be used simultaneously, or swiftcast+shadowflare (if used at the end RS after the 2nd fester).
While off-GCD skills *should* be able to be used simultaneously as on-GCD skills, they cannot. Rouse and spur are not boosted by raging strikes and cause you to do at least one less spell because each "off-gcd" skill takes at least a second each to go off.
It's a waste to Rouse / Spur during raging strikes; those skills should be used either right before activating it or right after. There's no reason not to practice a good habit.
edit: i understand fester / bane / energy drain are also off-gcd-- those skills, of course, aren't dps losses. I was mainly referring to rouse/spur and cross-class off gcd skills.
Instant cast skills trigger a 2.35 to 2.5 seconds GCD (depending on spell speed). Off GCD skills have 1 second animations. 1 + 1 = 2 = less than 2.35 = easily fits inside an instant skill's GCD.
Put it however you want, but at 2.42 second recast I can pop both rouse and spur and still have time to spare before my next ruin.
AoE Rotation: Tri-disaster> SwiftCast+ Shadow Flare >Blizzard II > Miasma II + Enkindle(Ifirt) >Blizzard II > Blizzard II > Blizzard II