I got summoner to 50 a while back and just now came back to it and was wondering what the best gear to get would be? Like best in slot so I know what to start working towards. Thanks ^^
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I got summoner to 50 a while back and just now came back to it and was wondering what the best gear to get would be? Like best in slot so I know what to start working towards. Thanks ^^
Summoner's Horn
Summoner's Doublet
Summoner's Ringbands
Allagan Rope Belt of Casting
Allagan Breeches of Casting
Allagan Boots of Casting
Hero's Necklace of Casting
Tremor Earring of Casting
Hero's Bracelet of Casting
Hero's Ring of Casting
Vortex Ring of Casting
Credit to T0rin
I'm trying to figure out what supplemental gear is best to transition from i70 to i90 since our accuracy changes places entirely and mostly comes from drops.
Ultima's choker gives 14 but I'm not sure what else I could do besides use lower gear temporarily or eat food and let Garuda miss more
http://www.ariyala.com/ffxiv/gear.html
This site is truly a godsend and allows you to mix and match and see what works out best for you :3
It's telling me I should hope I get lucky with Garuda and Ultima accessories mainly. Biggest wall is the Vanya robe's 27 accuracy.
If I switch from what I have to SMN gloves, ultima choker and garuda ring I'll gain 25 accuracy, which would put me at 458. Then grabbing the SMN horn and body drop me down to 430 which is manageable. then i can't really do much else until T2 and 4 decide to drop caster stuff that I'll hopefully win. Oh well, worth a thought at least.
Hi Priya thank you so much for the page it will help a lot of people I already shared them on our facebook groups :)
That pretty much mirrors what I have in my "BIS" sheet, with the exception of the i95 Allagan Weapon and food (HQ Buttons in a Blanket).
I make the above 448 Accuracy, which should just about be at the cap for pets (basic guideline is anything over 445 IIRC).
It should be noted that if you have loads of gil, you can swap the Earrings for Melded Rosegold and both Rings for Melded Astrals. This trades a very tiny amount of DPS (less Int, more Crit/Det/SS) for a substantial amount of VIT plus more PIE/MND/Whatever.
Actually the new i60 pants from haukke HM have crit and accuracy on them. Probably helpful until you get Alla boots/pants if you have to take an accuracy hit somewhere for a bigger int/vit gain
Why wouldnt the ct hands be bis. they are the only hands with crit. and crit is vital to high dps, unlike acc where once your dots are set acc does nothing to help them.
to look like this http://xivdb.com/?wardrobe/6695/bis
The accuracy from the SMN gloves is the difference in garuda hitting 100% of the time, which is worth more than the int loss and crit gain.
i dont understand a thing,i see that much important skill is critical rate (when maxed accuracy) why determination isnt considered? im just asking why crit is better than determination,i dont say that isnt correct but i want to understand why hehehe
All of our individual hits are fairly low, so it's better to maximize our spike damage than going for stability.
The short answer is that Crit isn't that much better than Det unless your class uses Crits for some special mechanic (See Scholars' Adloquium), people just like to see Huge Red Numbers a tiny bit more often instead of very-slightly-bigger red numbers all the time. With Det you are guaranteed extra damage, but with Crit it's a gamble - sometimes you'll end up with a burst of heavy spike damage, other times you won't (this is especially volatile with abilities that deal high damage but have long cooldowns).
Det scales slightly worse than Crit, meaning that point-for-point it starts off better than Crit and gets gradually worse as you ramp up in terms of stats.
The weightings I'm working off for endgame casters in general are: Int: 1.00, Det: 0.14, Crit: 0.16, SSpd: 0.20.
The traditional thinking for SMN is that since they get most of their damage via DoTs, SSpd becomes mostly irrelevant for them and they should stack Crit and/or Det. The changes to pet stat inheritance actually means that pets get a tiny bit of a bonus from Skillspeed now, but since your pet only contributes roughly a third or less of your damage output it'll still be worth much less than Crit/Det. So basically, get Acc-Capped (~435 for You, ~445 for Pets) and then go for INT > CRIT > DET > SSpd. And PIE if you've nothing else worth taking.
It's also worth noting that SSpd works by making you cast faster - meaning that you gain higher damage output at the expense of guzzling MP or TP faster. This is less of an issue for SMN and BLM than it is for, say, a WHM (this is why WHMs who stack SSpd have MP issues, the tradeoff is that the shortened cast time means that they can land their first cure slightly faster after someone takes damage).