1-30 is a joke. 40-50 is a borefest snoozer. 30-40 is just right. Adjustments need to be made. :cool:
1-30 is a joke. 40-50 is a borefest snoozer. 30-40 is just right. Adjustments need to be made. :cool:
Great idea. I think if 1-20 was longer people would feel more integrated into the game and the main cities wouldn't feel as dead.
They don't need to make 40-50 shorter. All what we need are rank 50 camps. It's like making leves and behest in camp horizon instead in nanawa mine with rank 26.
I kind of think we just need more interesting content instead of adjusting EXP curves. For now, I think a lot of people get somewhere around 25-35, run into an EXP brick wall, and then lose interest completely. I know I kind of did that. =(
If getting EXP was more interesting, then I would be alright with slower levels.
Yeah, that exp brick wall sucks, it's like pulling teeth to get my girl to log in and level with me. She plays for the story, but it's nearly impossible remain interested enough to get to the next chapter when it's 16-32 of the same leves every day (depending on reset).
At least the way it is now, we can duo leves for decent exp. She will outright quit if we go back to a FFXI style seek-for-hours exp party system.
20-30 is pretty good i think in length. 30-40, not so bad either. But 1-20 DOES need more length, especially 1-10. Its really ridiculous how fast you go through those levels now and the gear for those levels is completely unnecessary now because you rank so fast. I'm approaching 40 now and it feels like a mountain already in front of me. Lots of people I know say it's simply "painful".
My interpretation that is not so much the SP to get to 50, but probably more the way we're still getting SP to get to 50. Grinding the same things, force abandoning leves to ensure a retry next reset, ect. It's not fun. If the content can't be made more fun, then it should be shortened perhaps so we can move on to ranking up something else sooner.
1-20 being short is a good and bad thing: On one hand, those levels are absolutely useless when it comes to actually *doing* things in the game, there is quite literally no low level content that isn't also covered at higher levels (leves, behest).
On the other hand, 1-20 is where most of your job/party role is learned.
I can go for 1-20 being lengthened IF they add stuff to do at those levels. Else 1-20 will continue to exist solely to grind through.
the problem isnt the SP REQUIRED , because that can be adjusted in a blink.
the problem is HOW MUCH FUN U HAVE WHILE DOING IT
leveling in this game is not fun .......and thats its why u feel like a huge grind , painfull , climbing a mounting with the hands tied ....
i leveled to 75 in FFXI (pre toau) and killing dhamels in bibiky bay for hours was somewhat fun .......yeah sometimes was oh dish 40k tnl.........
in FFXIV , omg thats like 100 leves + some hard grinding in btw , solo in the most cases.
keep the SP , and make leveling more fun
It is fine imo. If you want slower leveling just do not do guild leves. If you want faster leveling do guild leve parties (w/o the linking and quiting) You guys skrewed yourselves with "unwriten rules".
I've been grinding my gathering classes by just "farming" And i do not level fast. I just did levels to get me to 10 so I had the skills. I've mostly been farming grade 1.
Lots of complaints on stuff you guys can "fix" yourselves by chamging how /where to level.
When FF14 was first released 1-20 was so much longer then it is now but then again we don't use the proc system anymore
also 1-20 isn't made to be stuck in i wouldn't complain about it though since i like there most updated SP system it made me actually play now :D ive been grinding raptors most the week 40-47 grinding through surplus in 4days
thats because the servers look like that
http://photos.igougo.com/images/p165...ndboarding.jpg
I agree on 1-20 being slower but not really on 40-50 faster, thats already pretty easy of a grind unless its fieldcraft. 1-10 is crazy though, and can be done in less than 45 mins.
I was going to post a thread about missing the old sp curve line but thought it'd be a flame fest. I miss when having your subs leveled meant SOMETHING.
Now anyone can do it in a few days.
Agreed. 1-20ish is way too fast and the final levels are ungodly slow.
I agree that 1-20 goes way too fast. I remember in FFXI, 1-20 was where you learned your job so that you would be ready to party with others by the time you got to Qufim. I remember running around in Ghelsba killing Orcs until level 10 and then going to Valkurm and realizing that pugs drill your face open with no remorse.
Those beginning levels are important because they:
1) Taught you your job.
2) Introduced you to the game and the beastmen
3) Taught you to be careful with certain types of monsters.
In FFXIV it's more like:
1) Equip weapon. Do 2 levels and reach level 12 already. What did you learn about your class? Nothing? That's probably because you didn't have time during your level to attach your new abilities to your action bar and learn them a bit. It might also be because you went from 1-12 in under 20 minutes.
2) You don't even see a Goblin until probably 30+ so there's no real introduction of a threat in the game. I miss Orcs, and the Yagudo. They felt dangerous. It was something to watch out for because they could literally be right behind you at any given moment if you didn't watch yourself.
I think its fine, theres nothing between 1-20 so dont span it out. 20 is where quests start, and the fast pace hooks in all the new people as they'll feel like they're getting somewhere quick.
Especially when the level cap goes up.
quests shouldn't be STARTING at level 20. They should be starting the second you start the game. They should be what leads you into knowing your new world. You shouldn't have to be level 20 before you get that. Granted, it takes like 2 hours, but still. For new-comers of the game, they're going to look at it be like "Really? This is ridiculous." 1-20 goes WAY too fast, and everyone knows it. I get that there isn't much to do between those levels, and that's one of the problems, but I'd much rather take a couple days (or a very long day) getting to 20 rather than getting it in a couple hours. Gives you no chance to learn your class effectively enough for parties.
To those saying 40-50 shouldn't be shorter.... maybe for fighter classes, but omg yes please for those who want to craft.
Also yes for a more interesting grinding experience for all classes.
I think the only balance needed is likely 1-10, it goes by far too quickly.
otherwise the balance feels ok. We notice it more because of the lack of content probably
Ok, this is what they should do. Since they're getting rid of the physical levels, just switch the battle classes from the SP table to the EXP table, then keep the SP table for the crafters/gatherers but lower how much it take for them to level 40-50.
Exp table for DOW and DOM isnt a bad idea
Shows What you know, it still a class from 1-20 with imo the same leveling spead from 1-20 as any other class. Honestly though, Why should ppl complain over leveling speed? Once content such as end game gets added newbies will do anything to hit max the fastest way possible. No one here "needs" to do levequests that is the "fastest most efficant way" to do things. Also they changed the curve for a reason, there is nothing much to do from 1-20. 20 is where the game starts, such as job quests and getting a path companion. 1-20 is just learning the game and the various classes and make your own build from the classes you liked.
Sorry but I don't follow player made rules. Also who said I can't form a group to grind out nodes? From my understanding nodes can be used by many players at once.
Kinda funny SE is never gonna win people complain stuff takes to long or is to slow, thiey fix it and now the same people are saying it is to fasts.
You guys can't seem to recall ffxi, people wanted to do what every it took to reach 20 because valkrum dunes was crap, koroloka tunnel was getting crap due to the goblins (no one levels in the worm room anymore scared of aggro) they wanted to rush through that to get to qufim and get chocobo. People play so much to get from 1-20 in a day. Heck some people wanted to get from 1-75 in a day doing smn burn parties. Just to have multiple jobs for end game.
So honestly make up your minds. Or do things to slow YOUR leveling down. People wanted non stop pulling no matter if people actually enjoyed doing that. Or pull so you had a few waiting to be killed.
Again I say leveling from 1-20 is fine. This goes for any class. Just play the game for fun, stop being wet blankets over everything. This game wasn't THAT bad. Let SE build the game, just give them suggestion.
Limit the back and forth complaints. Like complaining something is too slow, then complain mnths after it is too fast. Also stop worrying about how other people play, it is a game not a work place where you need to stick you nose in to what another person is doing. Honestly this first mmo where I seen ppl complain lvling is to fast. Where it uis the "popular" mindset. In dcuo lvling to max was 3 days, ppl complain it was too fast but those were in the minority.
triple post nice XD
The number 1 thing I want to see to improve the ranking up system from start to finish is an increase in the maximum SP from enemies. Having SP cap out at 10 ranks above your own may be ok for soloing, but it's far too low when you're in a party with even 1 other person. Get a group of 3 or 4 and you can just zone out and zombie grind through max-SP enemies because it's a huge joke. Please make SP continue to increase AT LEAST to +15 ranks. We can DUO enemies 15 ranks above us, so it makes no sense for the cap to come at +10. Right now they penalize us for trying to fight something even remotely challenging.
They should do character wipes first, then make 1-30 longer...
If they character wiped, they would lose whatever player base they have left. Besides, Yoshida already stated that he will Never do a character wipe.
I thought the whole thing sucked ass, I want a easy button to 50 pl0x. Hey square, old buddy, can you make an official bot przzzz.
1-20 is way too fast. You might as well start off at lvl 20.
They really do need to adjust this, AND while they are at it change the amount of exp. It really annoys me to go to the lvl 1-10 camps and easily get 500-900 xp per kill, but then if I try and do lvl 30 leves with my lvl 27 I get maybe 200. I don't mind the 200, but when the exp used to be ridiculously good the sudden drop makes me feel like I'm wasting my time.
I don't think they will need to officially do a character wipe since they will be introducing jobs that will basically like starting from scratch. The higher level players will probably have a bit of an advantage, but I guess that can be some sort of consultation prize for sticking with the game.
There will be no character wipes; this was promised. And jobs will not require players to go back to rank 1; they are not replacements for classes.
Levels 1-10 do need to be slowed down a lot. Levelling more than once in a single fight when starting a new class is absolutely ridiculous. Levels 10-20 are a little fast, but at a better pace.