Must I say more? We need a Range DD Limit Break and we got a nice skill going to a boss that can serve as a Range Limit Break.
http://farm8.staticflickr.com/7395/1...d76831e5_z.jpg
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Must I say more? We need a Range DD Limit Break and we got a nice skill going to a boss that can serve as a Range Limit Break.
http://farm8.staticflickr.com/7395/1...d76831e5_z.jpg
Hmm... Nope
This has been discussed before. If ranged DDs got a damage-dealing limit break, there's no longer any point in bringing melee DDs.
I think we have... it's called Meteor.
Well it depends on what type of Limit Break Range is given.
Melee is a single target.
DD Mage is a AoE.
If Range Limit Break is a AoE type then it will perform less damage on a single target compared to melee. There is also the factor of the hit box for Range DD Limit Break. If it is a column hit box like this attack then it will be good for hitting enemies in front of the Range class. Not very ideal for enemies more spread out since DD Mage LB is made for killing enemies in a Circle hit box so it better used for that while a Column hit box is better when the tank manage to get a large amount of enemies around him..
That a DD Magic LB. I'm talking about a DD Range LB.
there will always be 3 catagories of damage:
Melee (Physical/ close range),
Range (Physcial/ long range)
Magic (Magic / Long range)
I think there should be way more DD Limit Breaks (for everyone, not just DD), but based on the weapon you are actually equipped with instead of the nonsense we have right now. Specially considering no one uses the tanking and healing LBs at all.
Heck, just go and take some of the latest WS from XI if you have to and turn them into XIV's LBs. Because watching a DD use the current LB is just sad rather than cool.
If that's the reason then there are very bad design flaws either in combat itself or with melee jobs. <_<;
And if I had to guess it has everything to do with how they tend overuse the AoE mechanic pretty much everywhere in the game to compensate for what seems to be a rushed design of battles.
Well that only for a few fights in this game. Most of the time a group would never reach LB3 in every other content not in endgame since not many areas of content go pass LB2.
LB3 seems only exclusive to Final bosses in dungeons for 8 member dungeons or endgame contents that use 8 member parties.
LB3 is only for the fights that matter, yes.
As for melee not being used if ranged had a single target DD LB, it isn't a design flaw at all. It's a player mindset flaw of always using the easiest strategy and ignoring anything that deviates. Why use a melee, no matter how skilled they are at dodging, when a bard can do as much damage with much less risk? Because melee can do LB3. Seems like a design success if you ask me.
No thank you. We'll speak again when we'll have a proper ranged dps. I don't want this game to become Bard fantasy, just like 1.0 was Black mage Fantasy.
Also, brd is getting soon the nerf bat
I've never understood why we couldn't just have a high damage column attack for Ranger. Weaker than Melee LB, obviously, but in the same catagory as BLM LB - just a cone instead of a circle (Eagle Eye Shot seems like it would pierce, after all.)
It just seems silly to me that Bard, which has been relegated to being a DPS with some utility, is treated as a pure-support. Either make it a pure-support, or make it a DPS-hybrid. But the way bard is right now annoys me. It's just not a bard.
If a bard is doing the same damage as a meele, ur meele sux and should be on the time.
ppl who think bard is support, are ppl who doesn't play bard, 79% are fully dps, we spend 99.9% of the battle dps/silencing, we spend normally 6s casting a song during t5, 3s in t4, 0s on all the rest, so as u can see ppl are dumb. besides we spend 30 lvl learns the way of the bow and how to use it to inflict pain, and 20 lvl perfecting it and learning a few song to aid the morale of the team.
Anyone who truly believe bard is a support class clearly never use it in a high lvl content.
btw, would be nice to have a lb with like 70% on mlb dmg in a cone atk, for the dungeon with like two bard as dps or for when the mdps dies on pugs(so common)
When Musketeer gets its Limit break it should be conal to add an identity to it
Even though I never play a ranged class, it would be nice the times a Bard does break that they didn't look like Cloud pulling off an Omnislash.
I believe you misunderstood my post. I stated that it has been relegated to being a DPS with some utility, yet it is treated as a pure-support class.Though I was perhaps unclear - It has been relegated to being a DPS with some utility [By Square Enix], yet it is treated as a pure-support class [by the Limit Break system.] That should clear up my thoughts on the matter a little for you.
On a personal level, I would rather see an Ranger class which focuses solely on ranged-DPS, and re-assign Bard to being the support class it once was in FFXI. But I am also one of the few who loved Bard in FFXI, and loved playing one, so my opinion is not necessarily the best interest of the game/class. I just know I would like bard more if the songs didn't feel like an afterthought to the class.
And I agree. I play a melee DPS and rarely die, but I see 9/10 melee DPS (particularly monk) dying to rather simple mechanics. I've also seen bards try to claim their job is 'harder at a range', which just makes me laugh. Hard.
With your logic there sould be a close range magic damage too.
But yeah, i would totally love to walk up to the boss, stick my staff up his [censored], and make him shine from within. :)
(just kidding sorry)
Melee damage is melee damage, doesn't matter the range. If you wanna break it down then there is blunt, slash and piece damage...
And if any LB needs a boost or modification then it's the tank LB. (I feel kinda sorry for them, they never get to use it...)
EDIT:
Sorry, what i meant was: "Physical damage is physical damage".
English is not my native, so i thought they meant the same...
I'd really like to see a supporty limit break for bards. Restore a portion of everyones mana/TP, their next skill is insta-cast and up their damage/healing output for a few seconds or something of the sort.
Why not give the Bard a 20% Damage buff LB, which effects the whole party.
1 Bar = 10 Seconds
2 Bars = 20 Seconds
3 Bars = 30 Seconds
I think every class should have it's own limit break, which has been discussed before.
I also think the party size should be 5, and that bard's should be true supports like in FFXI (which would mean losing a lot of their dmg). To compensate Archers should be able to choose between being a bard or a "Musketeer/Ranger or w/e the name will be".
I think the LB should emphasize SE's vision of Bard being a utility class. As lurkios stated above, playing off their song ability would be ideal. Since the usefulness has to be on par with the level of damage the melee LB can output (so people have an option), I suggest the LBs be songs with amazing effects.
Level 1: doubles MP/TP regen rate for X seconds
Level 2: instantly restores everyone's MP/TP to full
Level 3: instantly restores everyone's MP/TP and all party member's skills cost 0 MP/TP for X seconds
These aren't balanced obviously, but are merely suggestions to form a base
But Final Heaven has some decent range in my opinion.
I miss the awesome invidual class 2hr cooldowns of ffxi
I vote against people making bogus "Vote for X" threads. Its the same arrogance that the OP of "Petition for vanity slots in 2.1!" had. Your "votes" here mean squat. You can provide feedback, but you cannot overrule anything. The devs have long-term plans in place and numerous hours are spent testing game balance. There is a reason why Bards dont have a damage limit break -- They are support. If you want to see a ranged damage limit break you're probably going to have to wait for Ranger or Musketeer.
In an interview with Famitsu, Yoshi P explains a new role will be added, and it will be the "Hybrid" class. Maybe then they will add a new LB. People seem to forget that Bard is a support class, not a DPS, and at the moment he is only being used as a DPS. You dont get a pew pew Limit cuz you are not a true DPS class you are hybrid and that role is still in the works. I assume Red Mage and Blue Mage might also fall under these Hybrid roles and i honestly have no clue what the new Limit might be for this role.
Yoshi stated the Game was designed for encounters to have 8 blocks, were 2 types of each role should fit in. 2 Tanks, 2 healers, 2 Hybrid and 2 DPS. That it isn't the only way to do things, but that it will be the way they want it. Maybe they can add this as a limit when they add Ranger or Corsair, but for bard, I think it's limit is perfect, you know, for a support role.
As it is I see bards never singing unless you ask, never have I seen a bard use mantra. And when you tell them to sing a song to help the party they usually say "but my dmg goes down 20%" and i'm like, yeah and it helps out 87% of the party...
People need to lose the mentality that bard is a Full DPS class. The game is in the works and going through a lot of changes to accommodate the new Role, and it seems we had bard thrown into the DPS role while we get more Hybrid classes, specially since Duty Finder queues might take even longer if you are waiting for 2 Hybrids and the only one would be bard.
On a side note, the Bard Limit might be different than the healer, maybe a cool Damage Buff like the Tank one, that helps out the full party, or a super strong effect like it gives haste/regen/refresh/stats+ to all party members. Then even if they add Red Mage this limit would be like buffs it can cast just like songs for Bard.
You people and your assumptions.
I'm not even asking for Range LB to be implamented now. I never mentioned any about adding the Range Limit Break now in my opening post.
I'm asking for them to make this Skill a Range LB when they release the Range LB. (Most likely once Musketeer or other Range class/jobs are released if they feel like it)
That would take work, precious work that could go into making better content like more minions, mounts, gear and monster recolors for dungeons instead.
Bard is already an extremely useful class (interrupts, ranged DPS, songs), if they were able to make up for the damage loss of Final Heaven, melee wouldn't have a chance.
You already need at least one for all parties... it's bad enough. This is why I'm against giving Bards a different LB.
Give bard a Buff LB instead of healing how about that
you know since its a support job and all
If BRD got it's own LB I think it should summon a giant spoon to smack the mob with.
Jussayin'
I'd like to know out of curiosity and nothing more how many ppl who keep saying brd is is just support have actually lvld it to 50 and taken it into endgame content. If you haven't touched the class at all and are basing it on ffxi then lvl it first then open your mouth and say what you have to say but with something to back it up. Atm, brd is a hybrid dps with a crappy LB I'll agree to that, something like a LB to buff the rest of the party on skills is not a bad idea at all I would prefer it actually to what brds have now. How many brds have you asked play brd because atm it's the only ranged pew pew out there? How many would love to branch out into pure dps like ranger?
contd:
Brds are doing the best they can with what they have atm, but let's see how many will migrate to maining Ranger instead when and if that comes about. Also, if you want brds to play all those bloody instruments in ffxi, they do still have those servers up go enjoy that brd version. This is ffxiv, brd is different here. Also bear in mind that brds can't make everyone happy. If a battle comes down to the amount of dps being thrown out and timing is everything, a brd can either throw up a song and lose 20% of their dps unless it's foe requiem, and possibly cause a fail because the loss of dps is that critical or the party can manage their tp and mp better and let the brd contribute every bit of dps they can. Don't go raging, it's a what if scenario.