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Cure 3 sucks balls and is removed. you can choose what to replace with!
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Refresh my MP! (mana regen)
FFXI Red Mage spell. :)
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Hm, Afflatus Misery sounds like a very good skill.
"Inspires you to draw strength from the damage you take."
I'd probably take that
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Quote:
Originally Posted by
RaijinkenXIII
Hm, Afflatus Misery sounds like a very good skill.
"Inspires you to draw strength from the damage you take."
I'd probably take that
Ability details of FFXI wiki
Quote:
While under the effect of Afflatus Misery, you gain a bonus to the following spells:
Cura and Cura II: increases potency based on prerecorded damage. Recorded damage consumed upon casting. At maximum charge, Cura/Cura II increases in power to approximately the power of Curaga II.
Esuna: bonus to the number and variety of enfeebling effects removed. Esuna becomes able to heal 2 status ailments instead of 1, and will become able to remove most status ailments that are typically only removable by Erase.
Auspice: adds light damage to initial attacks and an accuracy bonus when target is missed. These effects are applied to the WHM only, and only when Afflatus Misery is active. It is possible to cast Auspice while under Afflatus Solace, switch to Afflatus Misery afterward, and start receiving these effects without needing to recast Auspice.
Banish and Banishga Spells: increases potency (magic damage dealt) based on prerecorded damage. Recorded damage consumed upon casting.
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Kaias shield or grace of resseurection from tera
would love to have one of the skills^^
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Blade-Barrier from DnD would actually make me play the whm over the sch.
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Saving Grace!
So simple, yet so effective. Though I suppose it fits a Scholar better. ~.~
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Prayer of Mending; my favourite spell from WoW.
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an ability to speed up my mp regen..i need it!
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AfFlatus Solus cureskin yes, please. Also the boost to holy cause you know XIV holy actually does decent damage and isn't totally broken yet. >.> lol
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Quote:
Originally Posted by
Lithera
AfFlatus Solus cureskin yes, please. Also the boost to holy cause you know XIV holy actually does decent damage and isn't totally broken yet. >.> lol
Actually.... It would be nice if Holy does only damage+stun in clerics stance and does heal+stun without it.
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Can't really think of anything. The problem is that as useless as Cure III is, they got the balance between WHM and SCH pretty much spot on, so I wouldn't want to ruin that. Maybe some sort of reraise ability?
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Quote:
Originally Posted by
Alkimi
Can't really think of anything. The problem is that as useless as Cure III is, they got the balance between WHM and SCH pretty much spot on, so I wouldn't want to ruin that. Maybe some sort of reraise ability?
That's what I was thinking. Something like a Stoneskin or Protect (lasts for 30 minutes) where if you die, you auto-raise if you have the buff active.
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Quote:
Originally Posted by
ruinedmirage
That's what I was thinking. Something like a Stoneskin or Protect (lasts for 30 minutes) where if you die, you auto-raise if you have the buff active.
Without the option to dealy it I would be fine with that but if you can delay it like an actual rez it would be too strong.
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Quote:
Originally Posted by
Sinaloa
Blade-Barrier from DnD would actually make me play the whm over the sch.
Knowing that skill waaaaay to well (being an artificer) this would totally make White Mages OP. Unless it does the same damage as a fire arrow from bard
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I would rip a baby's head off and eat it like an apple if it meant that white mages could have Sacred Prism again.
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Regen 2 probably makes the most sense or change Cure 3 to single target raising its potency
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If I remember right in 1.0 Shroud of Saints made your next spell affect all party members. I think that was a damn good idea and should be back in. Not replacing SoS but the old ability renamed. Just think of all the uses? Group wide stoneskin, or regen.
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Quote:
Originally Posted by
Deceptus
If I remember right in 1.0 Shroud of Saints made your next spell affect all party members. I think that was a damn good idea and should be back in. Not replacing SoS but the old ability renamed. Just think of all the uses? Group wide stoneskin, or regen.
Maybe for a lvl 60-65 spell on a 5 min cd. Quite strong.
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Quote:
Originally Posted by
RoosterAgathos
duh
reraise
Whats with all the reraisewishes... Stop dying you cowards and fight.
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Quote:
Originally Posted by
Sinaloa
Whats with all the reraisewishes... Stop dying you cowards and fight.
raise is such an mp drain and usually happens during the tipping point of a fight.
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Quote:
Originally Posted by
Sinaloa
Whats with all the reraisewishes... Stop dying you cowards and fight.
Heal harder you weaklings!
On topic.... Leap of Faith
Best spell ever created for any healer. (sort of)
Edit: Reduced cooldown is a must to make it viable (?) to atleast somewhere in beweetn 30 to 60 seconds.
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Definitely would like Sacred Prism back. That ability was super useful back in the day. For those that don't know what it did: AoE's next single target healing/enhancing spell. Great way to pop a Stoneskin on everyone before a fight or mid fight, AoE Esuna would be great too. However as it is currently those would be pretty much the only spells you'd pair with it. Maybe Regen too but that'd be a good chunk of enmity.
Quote:
Originally Posted by
Soulburn32
Regen 2 probably makes the most sense or change Cure 3 to single target raising its potency
Regen is a WHM spell though so unless they changed Regen to Regen II and then swapped out Cure III for Regen it wouldn't work and then that just comes off really odd to have a job have a direct tier increase of its class ability.
Cure III as a single target heal doesn't seem like it would be very useful either unfortunately. Cure II is more than enough when big cures are needed and then there's Benediction as well.
Quote:
Originally Posted by
Deceptus
If I remember right in 1.0 Shroud of Saints made your next spell affect all party members. I think that was a damn good idea and should be back in. Not replacing SoS but the old ability renamed. Just think of all the uses? Group wide stoneskin, or regen.
Shroud of saints hasn't changed in function since 1.0. Sacred Prism is what you're thinking of.
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I would take a real cure 3
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Quote:
Originally Posted by
Sasagawa
I would take a real cure 3
Make it a 45° cone with a radius of 5y and I´m in.
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Quote:
Originally Posted by
Sinaloa
Make it a 45° cone with a radius of 5y and I´m in.
You realise that's actually a nerf? of about.... lets say.... 315º?
Almost atleast, I thought it was 5y radius and is only 4y, but yeah... :P small difference hmm.... still huge nerf >_>
Ok! I came back with numbers! lol! That is a nerf of aproximately 80.6% it's area! Wooooooooooo
Quote:
Originally Posted by
Sinaloa
Have you ever in any mmo seen a cone-based spell that didn´t use the caster as a base being casted where he´s looking at? Due to the nature of a cone getting wider to the end you got much more controll whom to hit and whom not compared to a cast on top of a person/self.
Im asuming that by cone you refer to a portion of a cricle, so... wtf? :3 You're only cutting off a big part of its area.
mini edit: if you just want it to cast based from your position.... self cast ftw? Unless you can't self casted, in which that's stupid, but still in no way a reason to cut off 80% of its AoE. (adding to my old post due to limits, )
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Quote:
Originally Posted by
NeruMew
You realise that's actually a nerf? of about.... lets say.... 315º?
Almost atleast, I thought it was 5y radius and is only 4y, but yeah... :P small difference hmm.... still huge nerf >_>
Have you ever in any mmo seen a cone-based spell that didn´t use the caster as a base being casted where he´s looking at? Due to the nature of a cone getting wider to the end you got much more controll whom to hit and whom not compared to a cast on top of a person/self.
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Vote for "Leap of Faith" from WoW (or as another Version: Extrication / Rescue from SWToR)!
In short: Pull a friendly player to your location. (With or without aggro reduce)
Edit: One of the funniest und most useful abilities i've seen :>
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Beacon of Light, Holy Pally ability from WoW, replace texts to work with Whm abilities = most broken shit ever.
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Cure 3 with a larger range. 10 units would be nice.
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Quote:
Originally Posted by
Soulburn32
Regen 2 probably makes the most sense or change Cure 3 to single target raising its potency
One of those.
Or single targeted and cureskin effect from XI Solace (it'll step on Adlo toes a little though I suppose, make it so that the SS effect is only for overcure amount).
Or you know, just fix it to be a proper Curaga (8~10 yalms), and call it friggin Curaga, cause it's a Curaga (with stuper gimp range as it is now).
Reraise wouldn't be bad either though.
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If they made it like Cura with the Afflatus Misery buff, I think we'd be good since that gives you a nice cure to use against Arena wide light damage such as Titan Tumlts/stomps or ADS Vacuum Wave.
Cura in XIV terms would be a low potency self centred AoE that has a potency bonus based on the amount of the last damage received. It was about a 10 yalm range and the potency bonus was quite substantial, but in any situation that a WHM may be taking damage in XI, you don't want them to take damage (unless you're crazy like me). If they allowed the damage to accumulate to a set maximum (like, 10-15 potency for every 3-4% damage taken up to a maximum of about 600) at the same MP cost of a Regen (Cura was extremely MP efficient in XI), I'd use it as much as I could.
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Quote:
Originally Posted by
Enfarious
Or you know, just fix it to be a proper Curaga (8~10 yalms), and call it friggin Curaga, cause it's a Curaga (with stuper gimp range as it is now).
I hope you realize the numbering convention was used for spells forever in FF titles. Its not a new idea. In fact its how it originally was. I'm not even sure when the ura and aga suffixes were added.
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Quote:
Originally Posted by
YuiSasaki
Vote for "Leap of Faith" from WoW (or as another Version: Extrication / Rescue from SWToR)!
In short: Pull a friendly player to your location. (With or without aggro reduce)
Edit: One of the funniest und most useful abilities i've seen :>
This would be great for teaching people to avoid Titan's bombs. No you stand... HERE!!!
On topic: Just increasing the radius would make it useful to me. They could reduce the potency for all I care, there is a lot of value in a long-rage AOE heal.
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Quote:
Originally Posted by
Airikay
I hope you realize the numbering convention was used for spells forever in FF titles. Its not a new idea. In fact its how it originally was. I'm not even sure when the ura and aga suffixes were added.
Actually, it hasn't. The reason why Cure Cur2 Cur3 was used since the beginning of North American Final Fantasy titles is because they only had a four or five character limit in the data for spells and they needed a way to showcase the increasing power. Where as JP script allows to more condensed lettering.
ケアル = Cure = Cure I or CURE
ケアルラ = Cura = Cure II or CUR2
ケアルガ = Curaga = Cure III or CUR3
ケアルジャ = Curaja = Cure IV or CUR4
You can see the original naming conventions in the remakes of the games plus how they named them from what I believe to be Final Fantasy VIII and on (but don't quote me on that).
XI took that to a different level. Instead of these differences denoting tiers of power, they denoted differences in functionality.
Cure spells = single target
Curaga spells = AoE heals around a particular target
Cura = AoE heal centralized around the caster
Higher tiers (Cure II, Curaga IV, Cura III, etc) indicated more potency versions of the base spell.
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TLDR: Random nitpicking and completely derailing the thread! My apologies!
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I'd be happy for Dia to make a return.... low potency dot with defence down.
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Increase Cure 3 range, Make it instant but give it a cool down. Otherwise its a wasted slot . Cure 3 currently not optimal to use in any fight.
Due to its mana cost,cast time and lower potency then medica 2. Your party is only 8 people remember. Which diminishes its use alot.
If people are far away from you then they won't be next to each other will they?.
Because people move away from healer because of abilities that punish standing next to each other.
500 mana to cure 2-3 people for 500 potency in 2.5 seconds?
By that time the sch would of used physick on 1 , embrace on the other and lustrate on the last.
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I don't really think Cure III is a lost cause. It just needs better range/or targeting.
Personally, I'd be happy if it bounced to other targets like Chain Healing so that it can heal the tank and the melee dps all at once.
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Quote:
Originally Posted by
Tzain
I don't really think Cure III is a lost cause. It just needs better range/or targeting.
Personally, I'd be happy if it bounced to other targets like Chain Healing so that it can heal the tank and the melee dps all at once.
Maybe if your party is 4 melee then cure 3 would better if it was 10 yards. Otherwise Melee don't need to be healed so quickly if the tank needs healing as well asap. Unless you fell behind or something. Most boss channel their tank killer attacks and don't use any attacks on other players within 2.7 seconds.