If I have 750/1000 HP and I get hit with a heal that would have healed me 500 (had I the HP pool) how much aggro would the healer get? 250 points worth or 500?
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If I have 750/1000 HP and I get hit with a heal that would have healed me 500 (had I the HP pool) how much aggro would the healer get? 250 points worth or 500?
500
/tenchar
Healer would get 375 aggro.
Depends on which cure, as some have a 0.5:1 Enmity Ratio and some have 1:1. The most important thing to know is that over healing does generate enmity.
I'm fairly sure healing is .5 and overhealing is 1.
Point is, this is called "overhealing", when you're healed for more hp than you have and the healer gains the enmity just the same as if you'd actually needed the full cure.
This is why regens on pulls can cause havoc--because the healer gains the full value of the regen and you have no hate on anything but one target until you flash.
This contributes to why white mages generate so much hate on fights like titan. Every tic of every regen and medica2 is giving them the same amount of hate, whether the target gained hp from it or not.
Another related question. WHM heals paladin for 1k. Heals warrior for 1150. Same heal, just hits the warrior harder because of wrath stacks. Does the healer get the same hate from both heals, or more on warrior?
WHM gets the amount cured. Regardless of what/who's buff affects it. SCH pets have a 30% increased healing as does PLD, so if they are both up our whm has crit healed me for over 5k with a Cure II. It happens and it sucks for the tank when it does.
@OP - Heres the modifiers for healing.
Cure I - .5 enmity per point healed
Cure II - .8 enmity per point healed
Cure III - .8 enmity per point
Medica - .5 per point
Medica II - .8 per point of the initial heal / 1.0 per point of regen effect
Regen - 1.0 per point healed
Any overhealing done is a flat 1.0 per point.
So if you get a cure I for 500 and needed all of it then it's 250 enmity. If it was over heal, then it's 500
Good answers, thanks guys! I don't even play a healer role I was just wondering (I do tank so it's kinda relevant I guess). Good to know that "overhealing" can be the difference between "okay" and "great" healers.
All of this said, healing agro is often way over stated on these forums. Pretty much the only place where it will ever really matter is titan, and even then only in early phases with groups that must endure a large number of rock slide -> stomps combos while building limit break. Once past this phase aoe healing tapers off. (Final phase, though more intense, the stomps are a minute apart, so the actual amount of healing done is lower).
Other than from a perspective of MP management, overhealing/not overhealling will have little-no effect on your play "quality." Really, if you are overly concenerend with overhealing, you will likely just risk letting the group fall behind on health and be more vunlerable. That said, this is why whm's tend to have much more hate than scholars.
If you are in any other situation (ie: not pre first jump on titan) and you are pulling threat as a healer, it is your tank's fault. Full stop. No "but in this sisutaion when the winds are blowing ot the west and its astral weather and teh opo-opo king is in moons" situations exist. There simply isn't a reason a healer should be pulling threat because healing has a low modifier relative to damage. Even just constant flash spammign will hold a group against a healer. The only reason tanks are loosing threat to healers is lazy/bad play.
Medica II spam would like a word with you. Many new healers are unaware of how much aggro they generate, and even worse are the ones that think Medica II has a higher number than Medica and must be better and use that as their only group heal. You will not hold aggro against Medica II spam.
Even with experienced healers, in certain fights especially during transition phases, a healer overhealing too much at the wrong time will take aggro. Tanks and healers need to coordinate. Healers cannot blindly heal then claim tanks didn't hold aggro.
Rage of Harlone crit for 580 Dmg. Threat meter explodes...
As said only Overhealing with Medica 2 on 8 targets is the only reason you will lose aggro as a tank. New healer or not if you level your healer properly instead of Fate derping to 50 you'd know that Medica 1 itself is really a threat generator even if no overhealing is done.
Medica should only be used when 70% of it will not go towards overhealing.