For example in ffxi when we HQ moth kaboob we can get 12 instead of 3 or 6 when we HQ
For example in ffxi when we HQ moth kaboob we can get 12 instead of 3 or 6 when we HQ
I would personally like the option for more yield when creating something. You know how long it takes to make 99 HQ Buttons in a Blanket? Just give me the ability to craft more then 1 food item at a time, and no Quick Synth doesn't count.
In XI there were various levels of HQ, though.
You could craft the usual three, or HQ1 for six, HQ2 for nine, or HQ3 for twelve.
This game only has one HQ so I don't see this being put in.
For thr HQ in FFXI, I find it strange...
You got a piece of meat, when HQ you get a few more pieces. That does not make sense.
Actually, it can make perfect sense. Some basic probability calculations follow:
Chance to miss = 10% = 0.1
Chance to miss 4 times in a row = 0.1*0.1*0.1*0.1 = 0.0001 = 0.01%
From your profile, you have probably swung many thousand times by now, so you should have seen a few 4x misses in a row. More if you've been unlucky.
There are HQ stats though, in the form of stat caps. For example:
Black Truffle Risotto
Determination +3% (Max 14)
Vitality +2% (Max 15)
Crit Hit Rate +2% (Max 9)
Black Truffle Risotto (HQ)
Determination +4% (Max 17)
Vitality +3% (Max 19)
Crit Hit Rate +2% (Max 11)
The thing to ask for would be 30min duration staying even with death (even if only for One/Two Star foods)
Making more per synth would be nice. not needed imo
Having to make HQ food one by one does sux big time especially since food wears off in 30 mins and when you die.
How about a skill you use at the start to determine if you want more yield or hq!! Can use it for all the doh.