Dragoon doesn't do that great damage to start with it feels like they need a pet wyvern. It's traditional and they had a wyvern in FFXI. It just feels wrong playing DRG without a pet.
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Dragoon doesn't do that great damage to start with it feels like they need a pet wyvern. It's traditional and they had a wyvern in FFXI. It just feels wrong playing DRG without a pet.
Traditional... I'd rather go with a dragonlike mount than a SMN-type pet. I remember the one in XI didn't do a damn thing when I used it, no matter what I subbed.
My DRG does damage just fine...
Even though I do miss the wyvern from XI, lore wise, Dragoons are Dragon Slayers (hence the spear and jump attacks - to impale dragons), so it doesn't make much sense for them to keep one as a pet or battle companion. And maybe I'm missing something but I haven't heard too many complaints about lack of DPS from Dragoons.
This has been discussed before and it just wouldn't work. Mostly because XI is the only game where the Dragoon had a pet. In XIV, though, the pet would fly in the face of the job's lore of... dragon slayer. A wyvern being a baby dragon it'd... well, it'd be dead.
Traditional Dragoon had no pet, didn't need a pet, and they slay Wyverns/Dragons.
Want a pet? Use your minion, or Chocobo companion.
No, it doesn't.Quote:
Dragoon needs a pet
FFXI is the only game where dragoons had a pet, and it can stay that way since the wyvern was mostly crap anyway.
I want to KILL dragons, not rely on an easily killed baby one I can't control for a significant portion of my dps/class balance budget.
The first Dragoons in the series were raised/lived along side Dragonkin of all types (Wyverns specifically.) They even retconned the DRG story a bit which actually does leave it a bit open for us to be "different."
Sorry OP, you're talking to the wrong community, especially since most usually jumps on someone's case for being narrowminded or "living in the past" but forget that FF is an ever evolving series, MMOs in particular - No one but SE knows what they're doing with the entire story, look at XI's stories - You're a simple adventurer yet in CoP and ToAU you (adventurer) defy the "norm" all the time. Even in the offline series. DRGs by lore are slayers, you, as an adventurer can follow your own path.
Yoshi-p said that one they lancer could get a job that would have a pet. But DRG job itself would remind without one because the lore for ffxiv does not support the pet. It work in FFXI because you save a egg and when the wyvern came out you became the first drg not to kill them but have one as a pet. I guess they could have done that in ffxiv but come on let's not copy lore from ffxi.
Yoshi already said in the last live letter their damage was lacking they wanted to buff drgs and a pet I think is a good way to do it.
It was a baby egg so it had innocence and bonds with the drg. I will play drg when they get their pet
Actually DRGs in FFXI were dragon slayers by lore as well but they trained wyverns to aid them. You could work it into FFXIV lore fairly easily but the problem would be balance. The biggest issue in FFXI with DRG was the wyvern and the fact they could never balance it right because they never intended DRG to be a full blown pet job. This forever left the wyvern weak in most end game situations and the DRG as well as a result since if they balanced DRG to match the rest of the DD classes on its own they'd have been OP with wyvern out. I don't want to see this in XIV unless they can find some way to improve DRG-wyvern synergy so that DRGs can stand on their own without the wyvern present.
If only they could work in some way of them using a dragons power... :rolleyes:
Legend of Dragoon anyone?
http://cdnl.complex.com/mp/620/400/8...04/LODwall.jpg
Would have to give DRG a shot if they did something like this :)
A lv.50 Paladin who wants to have a pet for Drg...
Dragoons need to Power-morph into Spirit Dragon to make up for DDing(dps). XD
I do miss Wyverns as pet :0.
Dragoon's had a Wyvern in 1 game. Is that what you call traditional? But more important than that, if Dragoon's have a damage problem that can be fixed much more easily by adjusting their skills than by adding a pet.
Regardless, Dragoon's had a very big problem for years in FFXI because SE insisted that the Dragoon's damage be balanced to take into account the wyvern. We really don't need that kind of trouble here.
http://forum.square-enix.com/ffxiv/t...about-dragoons
Here you go, 11 pages about Dragoons needing pets.
I swear to god if I hear the "Dragoons are dragon slayers!!11" excuse one more time, I'll vomit.
Look, I understand that traditionally in FF, they haven't had pets. But look here: what would be even better than simply slaying dragons?
Training and taming dragons to help you slay other dragons! Are dragoons really such indiscriminate killers that they can't necessarily see the potential in using your enemy's strength to your advantage? I understand if you don't want them to have one for whatever reason, but don't say it's impossible.
I doubt that they'll actually get a pet in this game, and I'm pretty sure I'll level the job up eventually just because its armor is amazing, but seriously? The "lore" excuse can easily be turned with a few plot twists in this game.
The ff11 wyvern was awesome if you knew how to use it. A career rdm saw me in action while we were camping the nm that drops Jelly rings and he started leveling his dragoon. He never realized how versatile the job was. You just have to practice. I would have parties ask me to sub blm or blu so they'd have an emergency heal.
And the drg two hour was insanely overpowered. Specially in Ballista. I took down a rdm/blu from full to 0 with one pentathrust. Combine the two hour with a thf doing sata and superjump and the two classes would destroy a monster without annoying a tank.
As a Dragoon, I can say that I'd HATE suddenly having a pet that was required to optimize DPS. If I wanted a pet I'd summon. Plain and simple.
The insistence on balancing DRG while taking into account the wyvern was perfectly sound it just wasn't executed very well because DRG wasn't meant to be a full pet job. In order to prevent DRG having a major advantage from a solo standpoint they had to make the wyvern sufficiently weak so they weren't outright tanking/soling high level monsters while the DRG stood around watching. This created a problem where the wyvern was impossible to keep alive in endgame content and scaled up so poorly as to be useless when they WERE alive. This is what I meant about synergy. There needs to be some kind of push/pull that allows the DRG to be balanced even on their own and when they call their wyvern become weakened a little in some way to gain a slight advantage with the wyvern out.
No, they really don't.
And lore-wise in FFXIV, Dragoons hunt dragons, like in most FFs.
Summoner pets are disgraceful enough, and their whole class is meant to be based on them.
Imagine how garbage a Dragoon pet would be.
Maybe when second jobs come, Lancer will get one that has a pet.
http://i.imgur.com/5ugxfRs.jpg
If a Dragoon got a pet, I would actually play it. I'm all about pet classes.
If I wanted a pet, I'd switch to Arc/Sum/Sch. That's already two pet classes too many.
dragoons do some of the highest damage in the game right now. adding a pet to that would require thier native dps to be nerfed heavily. no. stop asking for it.
your dragoon is weak.
I do not want a pet to be necessary in order to maximize my dps. So, no.
Aw man, not this again.
First, Dragoons have Jump. Jump is the iconic traditional Dragoon move, not a pet.
Second, I think Yoshida was referring to all melees when he said they don't do as much damage, and that's because they often get downtime on later fights.
Third, as many have said it would make no sense for Dragoons, which stem from the crazy dragon-hating fanatical Ishgardians, to have a pet dragon.