Why aren't you subbing to Final Fantasy XIV now that the trial period is over?
Just to add a preface guys, this isn't a troll thread. I'm curious to know what's on other peoples minds about the game, and what has convinced them not to sub to the game now that the free trial period is ending for most of us. If you've subbed, that's fine and dandy, but that's not the point of this thread. Please respect that people who are not subbing may have valid opinions that can better the game for everyone, and improve the retention rate of players as more people hit 'endgame'.
I will start off by saying that I loved the 1-50 experience on my first class. Getting to 50 was a joy. Why? It was well paced with a robust storyline and quest system, with the occasional fate, dungeon, and leve. I thought that Square-Enix had accomplished the impossible. They created a mmo that didn't feel grindy... and I quite loved it. Then, I hit 50.
Currently endgame requires a lot of grinding for upgrades. I feel like the game established a brisk and rewarding pace for the first 50 levels and then suddenly expected you to grind the same stuff repeatedly for a minimal amount of tokens. This wouldn't be an issue if 1. Dungeon Queues weren't so long 2. the dungeons rewarded more tombstones 3. It didn't take forever to get a single upgrade. I started to lose interest at this point. I could kind of understand that a new game might not have a fully fleshed out endgame, so I decided to try working secondary classes.
I messed around with a few crafting classes and I thought they were ok. It wasn't til i started leveling a second class that I realized the game throws out everything it establishes during the first 50 levels of your gameplay experience. It becomes an absolute grindfest with no ideal alternative to leveling outside grinding fates, dungeons, and leves. Sure, I guess you might say that there is variety at least, but there is a clear winner when it comes to leveling speedily, and that seems to be fate grinding.
Fate grinding.. WHo thought this was a good idea? It has to be the most uninvolved, unengaging, boring ways to level in almost any game I've played. Not only is there a sense of urgency because people swarm each fate camp like flies to a fresh turd, but I felt completely disconnected from the game while doing it. Having played Final Fantasy XI for the first 4 years of its NA release, I'm not a stranger to grinding.. so grinding isn't the issue itself. It's just that fate-grinding is mindless and makes the game feel like a single player experience. Even in groups you have people coming and going, ... they just feel like people taking up spots in your group. It doesn't even contribute to the social aspect, because people tended to not even speak to each other. They were just there to pass the hours fate grinding, and grouping made it a bit easier, not more fun.
After getting sick of fates for awhile, I decided to do some dungeoning and use up some of my leves. There are very egregious issues with both of these alternatives. First of all, Dungeons take forever to get into unless youre a healer or tank. Once you are finally in a dungeon.. the experience is quite pitiful even with the 50% bonus. Even with rested exp, it's quite bad ... and pales in comparison to fate-grinding. Why is this the case? I will say that I found the dungeons way more engaging and fun, but trying to level in dungeons is very unideal. I think an exp boost could help dungeons seem more attractive to players who can't stand fate-grinding while helping queue times as well. At least there's some minor strategy involved to them'.
Now to get to leves. Who was in charge of balancing them? They give less than half the exp for a fate of any given level range. You also only get a limited number of them. I did quite a few leves, until i realized.. that choosing to do a leve in favor of a fate in a given zone was an experience loss. Why isn't there an experience bonus to secondary classes for Leves? Why is the exp so low on them?
How about rested exp? 50% application to mob kills/dungeons is too low. If it could somehow be boosted to 100% in dungeons and effect leves, then those alternatives to fate grinding might become viable. For the time being, fates are where it's at, much to the detriment of the gameplay experience. On a related note, rested exp can discourage someone from leveling low leveled classes. I know I personally avoided working conjurer because I had like 2-3 bars of rested that I didn't want to waste on a fresh Conjurer. There should be a way to lock rested for low level classes, so that you can unlock it at a level where it wont be wasted.
Game mechanics aside, me and my friends have been separated since the launch due to character restrictions placed on our server of choice... then secondary server of choice, and now were all scattered. This still hasn't been rectified.. and I think we're all in agreement that we will not pay for server transfers for a restriction placed on servers by square-enix, however good intentioned their reasoning may have been.
With that said, these are the main reasons I will not be subscribing. I really enjoyed the free trial period for the first 30 days or so, but I found that the repetition finally set in and made me realize I wasn't having fun with the way they designed endgame and leveling secondary classes. Making adjustments to these systems can go a long way in reinvigorating the game for me, that seems to have lost its freshness rather quickly, but in no part due to the fundamental mechanics of the game.. just the design approach after leveling your first class, and for a game that has tried to reestablish itself as a 'modern mmo', there is simply too much grinding in the end.
Now this brings me to the question. If you have decided not to renew, why is that the case? Being constructive helps, but no opinion is 'wrong'.
Thanks for reading.
my 2 cents, take it, most likely leave it - but at least read it.
not subbing any further because:
1. Cleared Turn 1 through 4 in less than 2 hours in Coil with only one wipe (due to serverside LAG), brand new FC attempting it.
2. The first time leveling to 50 was great, the next two jobs to 50 was... FATE FATE FATE. Very boring. Yes other stuff to do but only a select few dilly dally lvl 1-49 with side dungeons. Most others would like to get to 50 and play endgame. Hunting Logs don't give you much and waste time/teleport money compared to the EXP gained from FATE with 50% exp bonus.
3. ENDLESS grinding of the same instance over and over. AK runs, CM runs. Every mmo has grinding but my god is it that hard to just give the primal battles a few myth more tombs? The amount of time required to grind is stupid not to mention Extremely boring.
4. Horrible players. Yes people are new, I am one of the few who actually don't say anything to them when they are in my group playing terrible, i would just carry them and explain shit. But my god, is it really that hard to move out of huge red circles on the ground? Especially after the 3rd, 4th, 5th time wiping? Every boss fight at endgame has pretty much the same mechanics. Watch your feet, adjust your camera, dps adds, stay out of the front and back of the boss. Even with the use of macros and /yell commands stating what abilities come next, people will still just be lazy and die so they are carried.
5. These forums: I can't stand how the mods respond to posts about character creation and such, instead of major in-game issues. BETA was WAY better with professional responses. Who cares what you look like when the game is so incredibly stale and boring after your first 50. Pay attention to the 100+ pages and +1000 Likes on important issues/bugs!!
6. Random things in-game that FF14 developers should have told players about in a tutorial or somewhere else. For example: Switching grand companies - 30 day cooldown. Would be nice to know that before you do it. Oh and not to mention lvl 55 crafted gear completely owns a lot of the Darklight gear. But wait, be careful buying from certain people you might get banned, be careful crafting those items you might be banned.... your kidding right? I feel bad for a lot of those players I guarantee most of them did nothing wrong but just loved to make money. Sell Titan Runs? Go ahead at least those people buying it don't have to wipe endlessly for weeks with idiots who /shout IM EXPERIENCED ON PHASE 3, then die to landslides before heart phase, or deal with 2 tanks Duty finder queues....really? Whats the other tank there for, moral support? Wait a minute, on that note, most fights endgame don't even need 2 tanks but Duty finder thinks so ....+20-30min to the runs. A half DL-geared paladin can rip through CM by himself with 2 heals and dps with no issues, no 2nd tank needed. Even Ifrit HM the PLD can shield bash the Eruption ability just by knowing the Bosses scripted rotation.
7. Having BRD be top DPS. Should I even have to explain this one? 480DPS burst with 300-320DPS over a 5-10min fight - the ability to move freely while casting and have mana battery song for everyone else. Just OP. Poor Warriors... wait whats a warrior I don't see any of them really at endgame raiding. Why would you even bring one of them to coil - give them some sort of interrupt on a small cooldown.
8. Gold sellers / RMT - How did all those people get banned yet I have 140 on my blacklist and adding about 5 a day whenever i stop by a major city. I even get in-game mails from them - at least they are saying 'sorry to bother' now before they give the sales pitch. Moving on up i guess. SE your gonna have to increase the 200 limit btw on blacklist.
9. Duty finder - where do i even start? Titan DF que'n with 2 tanks? Really? 140minute queues on Monday-Wednesday night and sometimes sundays for DPS. Meanwhile idiots who insta-que as Tank can just leave the zone wait 15minutes and go again. And why isn't relic quest monsters included in Duty finder -Chimera/hyrda?
10. The BS that led up to release. All these promises given about keeping the community up-to-date with issues. Yeah right. Like i said before, we get responses to things no one that I know cares about. I must not know that many people or something?
Bottom Line - I did sub for 90 days, which blows, because this game really sucks once you realize there is nothing at 50 to do besides the same instance over and over. At least make it so if you change jobs on your character you can re-enter Coil or something?
Don't get me wrong, I did like the game before. And yes, I am angry, and its because i REALLY liked this game in BETA and i really was on Yoshi/SE side and defended it against my friends who said it would suck. The forums are meant for bitching and hopefully some of you understand im more frustrated there is nothing to do but the same old shit over and over. But now there is nothing to defend against. The game is pretty crappy imo and VERY boring. There is nothing else out to play so yes you'll catch me online Mondays if it isn't laggy for one or two hours clearing all the content available to us.
For the OP its all about if you want to play or not. Take some notes from the people who are upset, there is a reason why they are. Maybe you don't fancy end-game stuff you like leveling, for me though I'll wait in hopes the game completely changes in the future to a real solid MMO i've been looking for.