Dungeons Need More Experience
Levelling should have a risk/reward choice on how to level.
Dungeons and Primal Battles are a test of coordination and mechanics; and there's possibility for failure and wasted time.
Some of the longer dungeons should give half a bar or more for completion, since that's about how much FATEs give in the same amount of time - more, if you complete with good times.
Dungeons should be more rewarding experience than FATEs.
There should be a daily bonus of EXP for completing normal-mode primal Trials and guildhests.
/endpost