Levelling should have a risk/reward choice on how to level.
Dungeons and Primal Battles are a test of coordination and mechanics; and there's possibility for failure and wasted time.

Some of the longer dungeons should give half a bar or more for completion, since that's about how much FATEs give in the same amount of time - more, if you complete with good times.

Dungeons should be more rewarding experience than FATEs.
There should be a daily bonus of EXP for completing normal-mode primal Trials and guildhests.


/endpost