Are static groups simply the now accepted reality for endgame progression?
	
	
		I just want to know if everyone in this game's community is fine with Labyrinth of Bahamut type content.  Because from what I see people seem accepting of it, and having not played World of Warcraft and other recent titles (my last endgame experience other than 1.0 being Vanguard) I wonder if I'm just living in the past.
So if you are wondering what I'm talking about:
Coil of Bahamut has progress saved per week (resetting every Monday).  This means that while you can join a group that is further progressed than you, you can never go backwards to help others farm that week.
Because of this I see most people doing LoB in static groups.  I mean it really seems to push static groups on you by design (even the whole random loot thing discourages you from even allowing new players to try out Turn 1 etc.).  I think five years ago you would have had most of the endgame community  up in arms about this, but there is no outcry today.  Have people just become accepting of a small static group oriented approach to MMO endgames?
I made a post in beta feedback worried about this and asking them to save progress and limit loot in a different way that was less restrictive to communities but it didn't get much support and I think this is probably likely to not either.  Which will affirm my suspicion that maybe I'm just living in the past here.