the original 1.0 opening events for each city, and for that matter, much of the starting cities storylines, were not even actually happening - those events had already occurred some ten years earlier and the player was just viewing them through the Echo, a power they were completely unaware of, like what happens to the player in ARR. Only when the player left their starting city for the Path of the Twelve were they truly experiencing events as they happened.
As the Echo has been rendered in a totally different way in ARR (unlike 1.0 where Echo visions were effectively putting themselves in the past, in ARR an Echo vision is basically like an old grainy VHS video and the player has zero interaction with those events), in ARR the starting city's openings are completely different to 1.0, and aren't really heavy narrative wise.