Results 1 to 4 of 4
  1. #1
    Player
    DharmaXII's Avatar
    Join Date
    Sep 2013
    Posts
    53
    Character
    Claudia Baratheon
    World
    Behemoth
    Main Class
    Pugilist Lv 32

    Old city intro cutscenes

    Does anybody know why they replaced the original city intro cutscenes in the original FFXIV? They were so much better than the ones we have one.. The ones we have now feels so half-hearted compared to the old ones.

    For anyone who don't know what I am referring to :

    Ul'dah
    https://www.youtube.com/watch?v=j-nmgLvTFD0

    Limsa Lominsa
    https://www.youtube.com/watch?v=rlKvZPxNsuY

    Gridania
    https://www.youtube.com/watch?v=0xnhhJisWNs
    (1)

  2. #2
    Player
    Efrye's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    280
    Character
    Fey Nafilia
    World
    Phoenix
    Main Class
    Bard Lv 74
    I agree, pretty much all cutscenes are very weak in A Realm Reborn, even the more elaborate ones later on. Boring cinematography and mostly bland standard animations.

    Most likely they didn't keep the old cutscenes because they didn't fit the new storyline, and for the new ones there just wasn't enough time to produce quality stuff throughout the whole game. I think at least the openings deserved some more attention though - they just don't give a good first impression of the game.
    (1)

  3. #3
    Player
    ChickensEvil's Avatar
    Join Date
    Aug 2013
    Posts
    224
    Character
    Zinovia Siderius
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    Good thing they didn't keep those, they look hideous. :P

    Seriously though, these cut-scenes really show the improvements they made to the graphical engine!
    (0)

  4. #4
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,287
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Indeed, they were good narrative wise but graphically ARR's engine blows away Crystal Tools.

    The reason why the new opening is different narrative wise though is because the original openings were connected to storylines that have since been completed/dropped (Ferne revealed a while ago in the old forum which is archived, that
    the original 1.0 opening events for each city, and for that matter, much of the starting cities storylines, were not even actually happening - those events had already occurred some ten years earlier and the player was just viewing them through the Echo, a power they were completely unaware of, like what happens to the player in ARR. Only when the player left their starting city for the Path of the Twelve were they truly experiencing events as they happened.

    As the Echo has been rendered in a totally different way in ARR (unlike 1.0 where Echo visions were effectively putting themselves in the past, in ARR an Echo vision is basically like an old grainy VHS video and the player has zero interaction with those events), in ARR the starting city's openings are completely different to 1.0, and aren't really heavy narrative wise.


    But then, having said that, the new openings are pretty similar to those in FFXI, right down to the player being asked by a npc what their reasons for being there are and then being dropped off in the main street. Sure they're not narrative heavy, but then you don't want to overwhelm a new player with a lore bomb right away, which sadly although was 1.0's strength, it was also it's weakness in that the original openings were far too confusing as to what was really going on (especially when my first point is revealed).
    (0)
    Last edited by Enkidoh; 09-12-2013 at 12:39 AM.