[ Monster AOE Zone for Australian Players ]
Hello Forum/SE,
Through out the game, I've noticed that the orange aoe indicator tends to be extremely buggy/laggy. At the start I thought it maybe my own latency, however after talking with many other players it seems to be a very common issue.
Have you noticed how you can run out 2x or even 3x the required distance from the damage area markers but still get hit? Sometimes the knock-back effect can even knock you into the opposite direction of the attack itself. While it's possible to dodge any channeled attacks, there's definitely something not right with the mechanics behind these abilities.
I don't know the technical reason behind this, though my tech friends say that it may be due to the game not calculating player dodge mechanic on players local machine but rather it's far away thus it's buggy/laggy.