[Feedback] Flawed Item System (Crafting vs Dungeoneering)
The item system and overall structure and how it will pan out is so flawed.
Dungeon loot: http://xivdb.com/?wardrobe/1016/Darklight---DRG
Crafted loot: http://xivdb.com/?recipe/1271/Darksteel-Chain-Coif
The dungeon loot has far more stats and requires hitting level 50 and getting a decent group to run a dungeon.
The crafted loot requires the extra effort to level a crafting trade and take the time gathering the materials to craft the item. The bonus is that crafted gear has sockets for materia. Even with the highest ranking materia, the stats are lower.
End result: Crafting is pointless at the moment (Unfinished/Work in progress) whereas you can just level to 50, do some dungeons and get full blue gear.
This system is so flawed. Where is the economy? Who will buy crafted gear? How do you think crafters will feel when they see this?
What are your thoughts in this subject?