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[Deleting]
I enjoy them, the issue I have with them is how fast many of them end due to the number of people participating. The enemies do not scale sufficiently for larger numbers. That and the display priority issues.
There are NMs all over the place, they are simply part of the fate system. The only downfall of this is that most of them are too easy, even with just a few people. Only a small handful of them have any challenge when not being bruteforced. I don't get the mentality where these aren't NMs just because they have an aura around them that says "FATE JOINED."Quote:
maybe i'd rather have something similar to NMs, please don't hurt me.
We do have Odin and Behemoth which are less of a joke and spawn far less frequently, hopefully we will get more of these.
Agreed.
I'm tired of the FATE zerg; it brings out the jerks and rewards really boring and exploitative play.
Watching Odin 1 hit a group of level 50s was pretty entertaining. It's probably the best FATE I've seen yet.
I agree, they would be much better scaled. If there is a mob it is hard to even get points if the FATE party is too big.
FATE's are my least favorite thing to do in the game. Sadly, I have had to grind a few levels with them since I was underleveled for my story quest but I avoid them if I have the possibility. They just don't appeal to me, IDK why. I just enjoy questing or doing dungeons for my leveling.
I think they are a good addition to the game. Having said that, I think FATE's are just too good. What I mean by that is they level you by far the fastest and give you quick seals. I think they need to nerf the XP on FATE's or increase questing or dungeon XP a little bit. People are just flying through levels just grinding these FATE quests and it isn't even close to the speed of normal questing or dungeons.
Gods forbid you want to read the actual quest to see what's going on, it's over before you know it. I think a lot of the issues are due to the number of participants right now, once things simmer down to normal levels, they'll probably be more enjoyable - like I found them to be in beta. If you're FATE grinding, of course it's going to get stale fast, that's not why they exist.
So glad I'm not alone in feeling this way about FATES. I disliked this type of feature in games such as GW2 and Rift. It this mindless Zerg where it doesn't matter what you do anymore. No effort needed with zero consequence for the best XP and seal rewards in the game. No wonder people are exploiting it. The path of least resistance and all. Even I'm doing FATEs for the seals so i can buy the 10k restat item (made a booboo due to allocating points while half asleep).
But if it weren't for the seals, I'd opt to do dungeons and smaller, more intimate affairs.
i feel you OP
i think Fates are designed halfheartedly
i prefer the dynamic events from R*FT and G*2
they have the back stories and most are chained
while Fates are, going all around the map for almost no purpose
i do notice that there are a number of chained Fates, but that's all..
sadly, Fate is the fastest way to gain rewards such as exp and seals