I miss party grinding (as a viable option)
I know none of the cool kids do it, since their idol Frankie Warcraft doesn't, but I miss party grinding.
Fate-grinding is far and away the fastest way to level. It's not particularly fun, but it certainly is the fastest way to level. (Bosses are fun, seeing mobs die as they pop because 40 people targeted it is not fun). At higher levels, dungeons are fun but they're a very slow way to acquire experience points.
I wish that SE would tweak the exp-per mob so that grinding mobs was a viable option. People will learn more about their jobs grinding mobs than spamming fates anyway, although neither teach as much as dungeons do.
I'm 45 and I think things give me 300 a kill, so literally like .08% of what it takes to level. I'd need to kill about 1200 enemies to level, that total should be more like 200, imo.
Dungeon fights in this game are more fun than anywhere else, so I don't want those replaced, and fates are fun time to time, but I'd love to see grinding as viable.
Edit: Some people are trying to make this about wanting the game to be FF11. No, this isn't that. I'm not asking for exping to be the only way to level, or the superior way to level, simply that it was a viable way to level.
One of the best things FF11 ever did was moving away from party-grinding being mandatory. Sometimes you couldn't get a group and it /sucked/, and some people don't want groups, and don't like feeling forced to.