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Raise Lock
There is a period of time lasting approximately 5-10 seconds (depending on connection) when right after a player has been raised, they are locked and unable to move, however they are still vulnerable to being hit.
This is a significant issue as players are raised weakened, reduced in defense, and have little to no HP. Even the most minor of enemy moves will re-kill the player before they can even regain control of their character.
This problem renders Raise very in-effective inside an instanced area where AOE attacks are regular (such as Ifrit for example).
RECOMMENDATION: Please consider adding a 5 second invincible effect to players post raise to ensure they are actually in game and have control of their character.
Thank you.
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Agreed, another issue is that while this "lock" is in place, they cannot be healed. It's difficult to tell when the lock ends so you can waste mana and a GCD trying to heal them only for it to affect yourself instead if you do it too soon.
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Time: X
Frequency: Always
World name: Leviathan
Character name: Kyng Ex
NPC name: X
Monster name: X
Class/Level: Arcanist / 50
Party or solo: Both
Race: Miqo'te Male
In-game time: X
Area and coordinates: X
Steps:
1. Die.
2. Accept Raise / Ressurection.
3. Immediately get hit by monster or area of effect.
4. Heal / Buff wont apply onto player until player is able to move.
Connection Specs
- Type of internet connection/provider: Century Link
- Connection speed: 40 mbps down, 5 mbps up
- Modem maker/model number: X
PC Specs
-=-=-=-=- System Information -=-=-=-=-
CPU: AMD Athlon(tm) II X2 260 Processor 3.20 GHz
4.00 GB RAM
Windows 7 Ultimate
Gygabyte GA-870A-UD3 Motherboard
Onboard Sound
I also agree, and this is a huge issue when you're trying to heal up said raised player. You cannot heal them for about 4 seconds after they have accepted the raise.
I feel like this is an animation problem.
Also, why does accepting a raise prompt you for a loading screen. That seems ridiculous to me.
*EDIT* I added the correct format for easier visibility.
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There is a (not always though but quite often at least) possibility to avoid this by the healer / person raising the dead - stay away form mobs / AOE as far as possible while still be able to reach the player you're raising as the raised player will be transfered to your location upon raise so your possitioning should always take this in consideration.