There is a period of time lasting approximately 5-10 seconds (depending on connection) when right after a player has been raised, they are locked and unable to move, however they are still vulnerable to being hit.

This is a significant issue as players are raised weakened, reduced in defense, and have little to no HP. Even the most minor of enemy moves will re-kill the player before they can even regain control of their character.

This problem renders Raise very in-effective inside an instanced area where AOE attacks are regular (such as Ifrit for example).

RECOMMENDATION: Please consider adding a 5 second invincible effect to players post raise to ensure they are actually in game and have control of their character.

Thank you.