[dev1015] A Potential Method Of Solving The Disunity In This Game's Community
I usually don't like giving suggestions when a game is still fully in development. But due to the recent arguments and disagreements of "casual" and "hardcore" players I thought there may be a slight chance this idea can help bring the community to a whole and increase the customer satisfaction.
In order to please both types of players the "casual" players should still be able to play the game they like and have a reasonable survivability in both PvE and PvP (if it were implemented).
If they make a series of "hardcore" raids or dungeons which have a high difficulty and low drop rate for certain unique equips they might make the game satisfying for both crowds.
For example "hardcore" dungeon A drop rare equips which are vital for "hardcore" players to survive in "hardcore" dungeon B. And "hardcore" dungeon B drops even better and rarer unique equips which are vital to survive in "hardcore" dungeon C. This can go on until most of the "hardcore" people are satisfied with the amount of difficulty and timeconsuming content.
As a "casual" orientated type of player I don't have any interests in the above described "hardcore" activities I have suggested as long as I can function in normal PvE and PvP. Maybe the same goes for most "casual" players so that this might be a possibility for the developers to please every type of player..
Since I'm no developer nor have any experience in the process of making a succesful game, I obivously don't know if this suggestion is possible in terms of implementation and balancing.
I'm also quite new to this forum so I don't know if this has been suggested before.
Please respond and tell me what you think.