Since most of us can't get in, I figured I would ask those of you who are in currently trying out dungeons... How hard are they really? and why?
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Since most of us can't get in, I figured I would ask those of you who are in currently trying out dungeons... How hard are they really? and why?
Incredibly easy for the first couple. Of course it is PvE so it should be expected.
The only way to die in those is if your healer goes afk, your tank goes afk, and your dps forgets they have defensive cooldowns/pots.
Not even joking. I had my healer go afk and the tank died on 2 of the bosses in the 15 dungeon once and I tanked them on my puglist.
any word on dungeons after brayflox longstep?
Dungeons do get harder, especially once you've reached Toto-Rak. Poison ticks 44/sec for the bosses and it can be hard to manage for the healer. And the last boss requires quite some strategic placing of the tank as well of the poisoned floor with be taking up too much space in the middle and it can be quite chaotic.
All the dungeon requires strategic knowledge to be fair (ex Hatalilalalila - avoid the water when fighting the electric lizard). Overall, all dungeons are fun and enjoyable which is what games are for (:
I did the Stone Vigil and the final boss was definitely intense and pretty fun. Our healer had a really hard time with it, we wiped the first time but killed it the second time once we knew the mechanics. Also I heard the Tonberry King is very hard from another instance, the post I was reading there group couldn't beat it.
So yes, they do get a lot harder.
Glad to hear i want this game to last for a long time :)
I was doing darkhold before the servers went down we took down the 2 first bosses rather easy..... it was the Floating eye (had to fight him on crystal patches) and the ogre(had to constantly be moving while the tank could stay in place and i mean move lol. Really it wasnt hard at all but people are gettin use to controls and jobs still. On a side note I dislike pting w/ archers/brds they have no sense and the class/job seems rather useless w/ its poor utility I dont understant wth this class/job is even suspose to do but wake sleep mobs and aggro crap that they shouldnt be w/ aoe attacks they shouldnt be using in narrow hallways full of aggro.
Stone Vigil - Fun and not easy
Garuda - quite hard
Cape Westwind - fairly easy if everyone does what he has to do
Castrum Meridianum - in queue x.x
Since I can't seem to start a thread due to my character level (which is ridiculous), I guess i'll point it out in here - the LFG tool needs work. The queues for DPS are ridiculous due to the 4-person make up (having 1 tank and 1 healer for 2 dps as opposed to 1 tank and 1 healer for 3 dps, for example). I've had the tool drop me into dungeons without a full party, with the timer going and waiting for (usually) a tank or a healer.
I know Yoshi has stated before the solution is for 'more people to play tanks and healers', but that's not how the distribution goes. There is also no penalty for dropping groups, which means that a tank or a healer with a (presumably) shorter queue can drop for any reason (not getting the loot they want for example), and requeue.