[dev1030] Enemies should be distributed by rank according to distance from cities
One of the things that has confused me since the Final Fantasy XIV beta is the distribution of mid-high rank enemies very close to main city starting points. The enemies should be spread out by rank according to distance from the city/closer to paths that lead to higher rank areas.
For example, right around the corner from Limsa Lominsa and its relatively low rank enemies (dodos, rats, beetles, puks) are Gobbues and powerful red crabs. Another example are the strangely high rank Apkallu on the beach areas fairly close to town or the mid-high rank enemies in the Tam-Tara Deepcrofts, which is a dungeon thats really close to the starting area around Gridania (Black Shroud). Players at least Rank 10-15 should have no problem exploring a dungeon area that is really close to town. Should it be a challenge to parties venturing inside? Yes. But no way should you have to be rank 30+ to venture into a dungeon or any area thats fairly close to a main starting city.
I guess this would factor into the increased enemy distributions coming at a later date, or maybe its the really large region zones at fault, but enemies should always only get progressively harder as you venture further and further away from the city, or at least zone line areas that are far from or dont lead to any city.