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  1. #1
    Player
    Teknoman's Avatar
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    Mar 2011
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    Ul'dah
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    1,142
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    Teknoman Blade
    World
    Ultros
    Main Class
    Gladiator Lv 60

    [dev1030] Enemies should be distributed by rank according to distance from cities

    One of the things that has confused me since the Final Fantasy XIV beta is the distribution of mid-high rank enemies very close to main city starting points. The enemies should be spread out by rank according to distance from the city/closer to paths that lead to higher rank areas.

    For example, right around the corner from Limsa Lominsa and its relatively low rank enemies (dodos, rats, beetles, puks) are Gobbues and powerful red crabs. Another example are the strangely high rank Apkallu on the beach areas fairly close to town or the mid-high rank enemies in the Tam-Tara Deepcrofts, which is a dungeon thats really close to the starting area around Gridania (Black Shroud). Players at least Rank 10-15 should have no problem exploring a dungeon area that is really close to town. Should it be a challenge to parties venturing inside? Yes. But no way should you have to be rank 30+ to venture into a dungeon or any area thats fairly close to a main starting city.

    I guess this would factor into the increased enemy distributions coming at a later date, or maybe its the really large region zones at fault, but enemies should always only get progressively harder as you venture further and further away from the city, or at least zone line areas that are far from or dont lead to any city.
    (7)


    "There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".

    http://neogaf.guildwork.com//

  2. #2
    Player
    AlexiaKidd's Avatar
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    Mar 2011
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    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    This is one of my little pet peeves with the game and mob distribution. It's not a huge deal having mobs get more difficult further away from the cities for me but I find it extremely annoying that mob levels seem all over the place making grind spots more difficult than they should be to find.

    What I would like is just all mobs in the area to be roughly around the same level so they would all be viable grinding options. So if I go to Camp Horizon all mobs in the camps surrounding area should be around rank 20/25. If I go to Broken Water they should all be around R40/45. If I go to grind Raptors and mobs near or around them should be around the same level so they provide more options of things to kill during a grind party so you don't have to solely focus on Raptors.
    (7)

  3. #3
    Player
    Kazimir's Avatar
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    Mar 2011
    Location
    Uldah
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    233
    Character
    Chuck Lebro
    World
    Sargatanas
    Main Class
    Conjurer Lv 5
    The most annoying thing about the distributions of level is there are low level mobs in the high level areas. They are nothing but a waste of a spawn point and ruin the possibility of grinding.
    (4)

  4. #4
    Player
    AlexiaKidd's Avatar
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    Mar 2011
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    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Kazimir View Post
    The most annoying thing about the distributions of level is there are low level mobs in the high level areas. They are nothing but a waste of a spawn point and ruin the possibility of grinding.
    Exactly ^^
    (1)

  5. #5
    Player
    REDace0's Avatar
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    Mar 2011
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    #5 Mist 2, The Pande Cave
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    954
    Character
    Robert Redensa
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    Personally I don't have a problem with the level distribution. Mobs near a particular gate or camp have ranks corresponding to the rank of the camp. Putting higher-rank camps near lower-rank camps means that higher-rank players don't have to travel as far to do their leves or grind. This advantage is somewhat diminished since many camps and gates are not open for leves or behests yet, and several seem to be significantly above the current rank cap. It seems that the gates and camps were laid out so that each starting region, La Noscea, Thanalan, The Black Shroud, has two areas for each rank range: R1, R10, R20, ..., R70, which makes sense, but is partially wasted due to the rank cap.
    (1)

  6. #6
    Player
    Kazimir's Avatar
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    Mar 2011
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    Uldah
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    233
    Character
    Chuck Lebro
    World
    Sargatanas
    Main Class
    Conjurer Lv 5
    I would also like to add that as far as level and mob distribution goes, there should be more mobs like beastmen and goobue in certain areas, of an appropriate level. Put things like "beastmen camps" with groups of beastmen around certain areas in the regions. And instead of having rank 50 orcs in a rank 20-30 area, make the orcs more level appropriate.
    (2)

  7. #7
    Player
    Teknoman's Avatar
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    Mar 2011
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    Ul'dah
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    1,142
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    Teknoman Blade
    World
    Ultros
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Kazimir View Post
    I would also like to add that as far as level and mob distribution goes, there should be more mobs like beastmen and goobue in certain areas, of an appropriate level. Put things like "beastmen camps" with groups of beastmen around certain areas in the regions. And instead of having rank 50 orcs in a rank 20-30 area, make the orcs more level appropriate.
    Hopefully stuff like that arrives with the Beast tribe population increase.
    (0)


    "There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".

    http://neogaf.guildwork.com//

  8. #8
    Player
    Kazimir's Avatar
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    Mar 2011
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    Uldah
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    233
    Character
    Chuck Lebro
    World
    Sargatanas
    Main Class
    Conjurer Lv 5
    Quote Originally Posted by Teknoman View Post
    Hopefully stuff like that arrives with the Beast tribe population increase.
    Have they said they are increasing population? I haven't seen anything about it. Do you know where I could find whatever the information came from?

    Sorry to derail from the topic.
    (0)

  9. #9
    Player
    Teknoman's Avatar
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    Mar 2011
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    Ul'dah
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    Teknoman Blade
    World
    Ultros
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Kazimir View Post
    Have they said they are increasing population? I haven't seen anything about it. Do you know where I could find whatever the information came from?

    Sorry to derail from the topic.
    No problem. I remember reading something about that in one of the letters, i'll see if I can find it.

    EDIT: Actually it was just something simple like this -

    Addition of beast tribes - Release of beast tribe monsters as both roaming and quest-related enemies - Further implementation in line with new quests

    http://lodestone.finalfantasyxiv.com...bbc24abc29469f

    Letter 3 back in February.
    (0)
    Last edited by Teknoman; 04-11-2011 at 06:57 AM.


    "There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".

    http://neogaf.guildwork.com//

  10. #10
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    I like random mobs that are much higher than the rest of the mobs in the area that can one shot you. Makes things more interesting imo. Mobs too low are boring and lame though, and yeah I want more beastmen/agressive mobs ;_; I miss getting aggro and freaking out I was going to die while running around, the zones in this game are waaaay too peaceful. Need more danger, more aggro, more scaryness.
    (3)

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