...I would go and play it.
[SIZE="6"]Aggro indicators, raids, instanced dungeons, meaningless quests, exclamation points, auto-attack[/SIZE]
Anyone else a bit apprehensive of where this is all going?
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...I would go and play it.
[SIZE="6"]Aggro indicators, raids, instanced dungeons, meaningless quests, exclamation points, auto-attack[/SIZE]
Anyone else a bit apprehensive of where this is all going?
Oh please....
[SIZE="14"]U mad?[/SIZE]
lol awsome quote :P
http://i721.photobucket.com/albums/w...7716609914.jpg
Aggro indicators: Nah, plenty of games have aggro indicators, and not every mob that is aggressive looks aggressive.(vultures, roselets)
Raids:I think raids were already planned from the start judging by the NMs they released, but almost everyone has raids these days, I guess you could bulk the norm and put in something else(like uh....) but there's definitely a consumer base for raiding.
Instanced dungeons: I understand they break immersion, but so is fighting another group for the first attack on this ancient and terrible evil you're supposed to be vanquishing, then watching them vanquish it, then waiting for this ancient and terrible evil to respawn.
Meaningless quests: ok yeah, meaningless quests suck.
Exclamation points: I could talk to every npc in the city once and if they have a quest that is above my rank I would never know unless i went and talked to them after every level, sure some quests can be hidden but it'd be less annoying if there was a REASON for them to be hidden.
Auto attack: I never liked auto attack but I can see the reasoning behind it.
How come people on the internet always insist on pulling out some photoshopped image with a quotation on it, or one of those tired, fake motivationals as if anyone's impressed? It's like "alright, alright already. We get the point, you aren't funny. Can we get back to discussion now?"
And why, if I might ask, was FFXI was supposedly such a good game when it didn't have things like Aggro indicators, mindless questing, exclamation markers? How come TERA and Guild Wars 2 managed to captivate audiences with the promise of a combat system without autoattack? How come FFXIV thinks falling back to the status quo and never improving the genre is going to help them gain customers, let alone help them improve their game?
Across the board, people have hated FFXIV. But at what point did they offer aggro indicators and autoattack as a solution? At what point did they say SE was nuts for creating a world where people could play together without instances?
I agree i hate the idea of Raids i'm better off if they added a BCNM,KSNM,ENM,ZNM,MMM, Garrison and whitegate system where you go up the floors and fight boss each 10 floors. Then have the idea of doing dumbass raids for that i just play wow or rift so ya i agree with the outpost on this.
I don't mind if they add everything else beside pointless quest and Raids i don't want to do the same dam raid 5000 time just to get 1gear. I think i like doing sky or sea 5000times because at least it feel different unlike wow raids. I play FFXI for 6years and never got bored i play wow and got sick of doing the same dumbass raid by the 3day.
And hunt 3 rabbit hides, 2 bat wings, vaiouse madragora items, helping a valley girl artist, killing a crab for a clock, getting style tips from a child, running around the city collect stamps, retriving over due libray books, finding lost mail, finding lost reports, getting 2 garlics, finding a spicial milk, etc have tons of meaningful lore right?
@op: *derp*
oh and yeah right, Raids dont have to be the same, you can implement all sorts of interesting things within the context of a "raid" and have it feel fresh and unique. Figuring that out is really the dev team's job.