http://www.youtube.com/watch?v=Wodu_aYjSdU
I cant believe this comes from Square-Enix :mad::mad::mad:
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http://www.youtube.com/watch?v=Wodu_aYjSdU
I cant believe this comes from Square-Enix :mad::mad::mad:
To be fair, the animations are a lot larger on mobs that aren't the size of a peanut.
Still, you wouldn't be the first to point out lackluster spell and ability animations. They certainly aren't what I would have hoped for.
You pretty much forgot, alexia, that to achieve that kind of coreographed animations FFXIII completely removes any kind of actual direct control on the character's position and movement.
It's not a matter of single player or multiplayer. It's a matter than the more positions and environments an animation needs to work with, the more that animation needs to be generic.
Wow I just hit 34 Conjurer and I was looking forward to better spells, but that is the saddest thing I have seen in a long time. I realized that all of the spell effects in FFXIV are 2D. What is up with that? Give us some 3D spell effects for God's sake.
Not to sound like a total ass but, this is the 500th thread on this subject since the game was released. I think SE gets that we don't like the animations.
Didn't FFXI have some pretty cool effects? If it's really impossible to make good effects in a MMO environment, then why has SE already done a good job with this problem in a previous MMO they made? Oh wait, that's the same question to about every other problem with the game....
I think this thread has a lot to add to the discussion. One video says a lot.
Except that video has been posted many times before. Everyone who has played XIV for more than a few hours feels underwhelmed by the spell and skill animations.
The comparison isn't even accurate. They're using AM2 spell animations from FFXI to compare to AM1 spells from 14.
Though even compared to the AM1 spells in XI, the animations/effects are VASTLY inferior. Still I'd feel better if they used the proper comparisons since trolls jump on the slightest things to attack an argument.
(I hate to see a sound argument derailed because of silly, trivial mistakes.)