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Originally Posted by
KoujiGeki
The main description of Red Mage is jack of all Trades, Master at nothing.
Doesn't work in an MMORPG. Proven through and through, and XI's RDM being the posterboy of that problem.
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I was ok with this till i thought about it. What about Red Mage? I know by using Red Mage from 11 is gonna anger some people, but It was the Enfeeble king. Which i can foresee if it isn't will anger a lot of 11 people who give 2.0 and chance again who mainly played Rdm.
You're missing something here. First, enfeebling in terms of design is a tertiary class aspect. Building a job around it is shallow, and Yoshida realizes this. Hence why it is blended into the pet job aspects of SMN and Arcanist. It's not a bad thing in the long run.
Second, RDM was shoehorned into enfeebling because the devs didn't know what to do with the job.
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I have no clue if they will continue to have their En spells, which seems redundant cause Mnks technically already has them. I heard that Mnk is getting the heaviest revamp in 2.0 possible one of the things they MIGHT take away to give it back to Red Mage. But i would see rage from the games current Monks unless they substitute something else.
In the letter from the producer where Wada made a cameo, Yoshida's words on MNK were along the lines that it currently played like a mahou kenshi (魔法剣士, AKA a magic fencer/swordsman), which is why that job is getting the heaviest revamp.
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What do you guys think how Red Mage would fit in FFXIV?
Front line combatant. Procs that allow spells to be insta-cast. Offensive spells require melee range. Support-type spells having slightly longer casting range but significantly weaker than what a dedicated healer can do. Debuffs built into weapon abilities, some which hinder the mob and some which act as damage multipliers for the RDM's physical and magic attacks. Enspells to further show the job is built on the marriage of melee combat and magic. Or go with the link in my signature.
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All i know is that when SE finally adds Rdm, which god knows when since it got the 2nd lowest vote. It better god damn have refresgGA and hastGA god help SE is i have to cycle ever again.
I'd rather leave that sort of thing to the bards and the white mages. Red Mage does not and should never be given that accursed crutch to get party invites. If it's a proc from a weapon skill or specific attack spell, I may allow it. Provided it is short duration to be more of a benefit of having the Red Mage attacking things.
PS: Red Mage is not a back line class