Gear damage, should it be changed for ARR?
Instead of gradually losing durability as you hit something/get hit by something, do you think that it should be changed so that you only lose a set amount of durability (e.g. ~20%) upon death? Basically like Guild Wars 2 or Everquest 2.
Personally? I'd be in favor of something like this, since it's not only an overall better system (in my opinion) but it would also increase the consequences of dying (which is something the game currently lacks). What do you think?