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  1. #1
    Player
    nekroturkey's Avatar
    Join Date
    Oct 2011
    Posts
    31
    Character
    Aidan Murdock
    World
    Gilgamesh
    Main Class
    Gladiator Lv 50

    Gear damage, should it be changed for ARR?

    Instead of gradually losing durability as you hit something/get hit by something, do you think that it should be changed so that you only lose a set amount of durability (e.g. ~20%) upon death? Basically like Guild Wars 2 or Everquest 2.

    Personally? I'd be in favor of something like this, since it's not only an overall better system (in my opinion) but it would also increase the consequences of dying (which is something the game currently lacks). What do you think?
    (0)

  2. #2
    Player
    Join Date
    Sep 2012
    Location
    Equestria
    Posts
    80
    Quote Originally Posted by nekroturkey View Post
    Instead of gradually losing durability as you hit something/get hit by something, do you think that it should be changed so that you only lose a set amount of durability (e.g. ~20%) upon death? Basically like Guild Wars 2 or Everquest 2.

    Personally? I'd be in favor of something like this, since it's not only an overall better system (in my opinion) but it would also increase the consequences of dying (which is something the game currently lacks). What do you think?
    I think we should go back to exp loss like xi.
    (3)

  3. #3
    Player
    Esk's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    604
    Character
    Esk N'tania
    World
    Balmung
    Main Class
    Gladiator Lv 50
    A death penity is only really good if its harsh imo, in most games it's just a token thing, as what your describing is.

    I personally think as most gear is crafted, it should have real max durability (think SWG) not just a % (something you could increase with a good craft and lower with a quick mass run).
    Then the max durability drops every time it is repaired and eventuallyl become useless.

    It would still use the same action based loss, but you would have to decreses the speed at which they wear sugnificantly depending on the % loss of max duability loss per repair, id also up your death penilty durability loss to 25% of the items current durability.

    AF and some rewards (as they only real one time item atm) should be fixable via a craft item from a quest or something like that..
    (1)
    Last edited by Esk; 10-01-2012 at 01:46 AM.

  4. #4
    Player
    Renen's Avatar
    Join Date
    May 2012
    Posts
    704
    Character
    Renen Angel
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Esk View Post
    A death penity is only really good if its harsh imo, in most games it's just a token thing, as what your describing is.

    I personally think as most gear is crafted, it should have real max durability (think SWG) not just a % (something you could increase with a good craft and lower with a quick mass run).
    Then the max durability drops every time it is repaired and eventuallyl become useless.

    It would still use the same action based loss, but you would have to decreses the speed at which they wear sugnificantly depending on the % loss of max duability loss per repair, id also up your death penilty durability loss to 25% of the items current durability.

    AF and some rewards (as they only real one time item atm) should be fixable via a craft item from a quest or something like that..
    That would be TOO harsh.
    Imagine a 4 melded equip becoming useless?
    (1)

  5. #5
    Player
    Esk's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    604
    Character
    Esk N'tania
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Renen View Post
    That would be TOO harsh.
    Imagine a 4 melded equip becoming useless?
    Kinda the point.

    It would keep the econamy turning over with new gear all the time, yes you would have to balance things like that, but worked in SWG i had 3 versions of 1 pistol, general meh stats, good stats and the one i got out for PvP with uber stats.
    (0)

  6. #6
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Indira Cliodhna
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Esk View Post
    Kinda the point.

    It would keep the econamy turning over with new gear all the time, yes you would have to balance things like that, but worked in SWG i had 3 versions of 1 pistol, general meh stats, good stats and the one i got out for PvP with uber stats.
    equip perma death would help the game alot. should be like that now. since money not being spent, and everyone says they have hundreds of millions of gil shouldnt hurt them.

    death is just a free shortcut to the homepoint in this game.
    (2)
    Last edited by indira; 10-01-2012 at 02:30 AM.

  7. #7
    Player
    Esk's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    604
    Character
    Esk N'tania
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by indira View Post
    equip perma death would help the game alot. should be like that now. since money not being spent, and everyone says they have hundreds of millions of gil shouldnt hurt them.

    death is just a free shortcut to the homepoint in this game.
    Yup, it would take a lot of balancing to get right, if it's too harsh though its just gona frustrate people.
    But i think it would massivly improve the economy.
    (0)

  8. #8
    Err you already lose durability upon death, especially repeated death.
    (1)

  9. #9
    Player
    nekroturkey's Avatar
    Join Date
    Oct 2011
    Posts
    31
    Character
    Aidan Murdock
    World
    Gilgamesh
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Elexia View Post
    Err you already lose durability upon death, especially repeated death.
    I meant solely from dying, instead of losing durability from getting hit repeatedly and dying. They could increase the amount of durability that you lose upon death as well (like up to ~20-25%), so that dying has more of a consequence to it.
    (0)

  10. #10
    Player
    Wynn's Avatar
    Join Date
    Mar 2011
    Posts
    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    As long as you aren't dying, gear wear is almost unnoticeable as it is. Except for weapons, of course.

    It exists as a gil sink. One of the very few we have. And it is horridly innefective since its impact has been significantly reduced and the price of repairs has been drastically lowered. Further reduction would all but nullify the impact of gear wear.

    If anything, I think they should re-increase the severity of it.

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