Regarding Crowd Control spells in PvP (Immunity timers)
I'm wondering what SE is going to do to balance the pvp system.
What i disliked about several asian MMorpgs in pvp is that. You almost could chain-sleep (mezz) your target if you are a caster. so it can be possible for you standing in root or sleep for most of the time.
Damage -> sleep -> damage -> sleep -> damage sleep and so on. which is just ridiculous
Thats how i liked the CC system in Dark Age Of Camelot (which was focused on PvP/RvR). So that when you cast a mezz(sleeping), root spell on other players in pvp and the mezz or root effect wears off (due to damage or time running out).
the player should receive an immunity effect for that specific type for 1 minute.
so when you cast sleep on a player and the effect wears off, the player is un-sleepable for 1 minute. the only thing you can do now is to root or snare the player. after this wears off also you gain immunity effects off these different types of Crowd controls.
you should be able to gain immunity timers for these types:
- sleep
- root
- snare (slower movement)
- stun/petrify
disussable:
- blind
- paralyze
For example Root and sleep, stun etc for example share different immunity timers. when you have an immunity effect of sleep on you, you still can be rooted for example
what do you think of immunity timers in pvp? it worked really well in DAOC for over 10 years now and is still aknowledged of one of the best PvP systems.