Originally Posted by
Jeeqbit
I've been thinking about it while farming the new deep dungeon... deep dungeons are like dungeons done right:
- It's not "just a hallway" and the party often splits up.
- The enemies hurt and can actually kill you.
- You have to learn the casts and gimmicks by heart or they will probably kill you.
- There are patrols and RNG effects to shake things up.
- If you wipe, it's not really due to pure RNG saying "you lose this time" like in, say, treasure maps. It's due to skill such as an enemy (or enemies) wiping the party and failing to tackle it.
- Things like sleep, stun, silence are actually useful and effective when used regularly like in normal MMORPGs to control excess mobs, patrols or dangerous casts. Imagine that in any other content?