At LL, Yoshi-p spoke about letting everyone use Phoenix Dawn on dungeons. So, I can say that he's doubling down on turning healers even less useful. Not even resurrection.
That game is getting more and more Final Tank XIV.
Printable View
At LL, Yoshi-p spoke about letting everyone use Phoenix Dawn on dungeons. So, I can say that he's doubling down on turning healers even less useful. Not even resurrection.
That game is getting more and more Final Tank XIV.
ACN/SMN (post Lv.12) and RDM (post Lv.64) can already resurrect party members in dungeons, so it's not as if healers have any sort of exclusivity on that.
And a tank that isn't good enough to prevent other party members from dying likely won't be able to keep them alive after they resurrect with minimal HP/MP.
Personally I think this is something that they should've done long ago - say, at the game's inception. But right now, years after they made tank's sustenance broken and nonhealer HPS to such a degree? It's hard to not think of this is their way to give even more power to non healers/SMN/RDM. Especially when they've mentioned it will have 6m cooldown and stackable to 999pcs from vendors; why then, not make them a Duty Action? Saves item slot and the "sorry I don't know the change/I do not buy them"-excuses that will surely come up one way or another.
It's an inoffensive "should've done this long ago but better than never I guess?"-change at best.
So here's why its not as deep as you think it is:
- phoenix dawn is a long cast that can get interrupted by any damage (think interacting with objects in dungeons, if something hits you it resets)
- 360s cooldown, likely putting your other potions on cooldown for that time, making it annoying to use.
I mean, in a way, good?
If they want to take class balance serious, at some point spammable rezzes have to go. Yeah Phoenix Down is just as bad a solution, but it needs to be changed either way. 1 rezz per combat per player, etc. 3 rezzes total in a fight in a raid akin to WoW, stuff like that. Spammable rezz is part of the problem, and also part of a class budgeting issue, the "rezz tax".
However, much as I have just said that, I have exactly -6% faith that the devs can actually rebalance classes at all. Mostly because they seem to be utterly unwilling to be all but the most cursory of changes. Even the big "full class reworks" like Summoner... change surprisingly little, in the end. The class went from a fixed-rotation DPS to a fixed-rotation DPS. In theory also from a pet-job to a non-pet one, which would be meaningful, only pets had been so neutered before, it hardly mattered at that point. I don't trust the devs in this regard. They never want to actually change anything of meaning.
I'd rather have raises based on resources and scarcity that actually matters as a middle ground, instead of an arbitrary amount of raises per fight.
Honestly people really need to start making more PFs with 1 tank 3 dps it's going to be a lot faster to clear. Maybe that would get the message across or maybe not who knows...
Healer is a grief role in dungeons that serves no purpose other then to slow down your dungeon run because it brings nothing of value to a dungeon now, Not even rez (which yeah smn/rdm could already do but its a lot more showing now everyone can rez).
I think it's great. This way, the DPS and tank can raise a healer that died instead of it leading to an inevitable wipe. It'll be super useful for mentor roulette and struggling parties. I don't think people will use them or even carry them around unless they absolutely have to, so healers have nothing to fear imo.
do t forget that most DPS have string Heals too so ya the Trinity is dead. also if people would stop complaining about wipe and mistake all those change would never have happen making healer so useless that it is the most "inefficient" way now