8.0 DPS Job Rework Workshop/Megathread. Goals, Design Principles, and Mock-Ups.
So, allegedly, we're getting some manner of broad Job rehauls come 8.0. Putting aside whether we believe this or not or whether it'd likely be for the better or worse, I'm curious what you all would like to see from those reworks for what jobs you're most concerned about.
More specifically, I'd like to know what, if you were to redesign the job in question, would be your Goals, your Design Principles, and even perhaps a sampled Mock-Up of your rework.
I'll add my own as soon as I can, but this is meant as a workshop to share goals and play around with implementations therein, constructively critique others' mock-ups, and so forth, rather than any singular showcase (though hopefully those who want to can polish their mock-ups here for release on their own threads later).
Please make use of the Reply With Quote feature when offering feedback to others' mockups. (You may also want to consider the Threaded display mode for a more organized view therein.)
Quote:
Originally Posted by
Valence
Does this [have to] involve the current encounter model?
Make whatever changes you think are at least decently feasible (even if not in keeping with developer trends) for 8.0. Just please reference them so we have the context intended for your goals/principles/mock-ups.