Can we implement something akin to a match cancellation? Figure out the abuse logistics but its totally unfair to have someone spite you to lose rank because they didnt like you from a previous match.
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Can we implement something akin to a match cancellation? Figure out the abuse logistics but its totally unfair to have someone spite you to lose rank because they didnt like you from a previous match.
Yes it sucks, but allowing the system to cancel games opens the way for unhappy players to just quit whenever they feel like they're losing, or before the gates open, when they're paired with a team they don't like or feel like will make them lose. You're gonna tell me that the solution is easy and that it should count as a loss for the player that leaves, and I do agree, but this isn't taking into account their friends, people manipulating the system even more to win trade, etc.
Also, I don't know if this is new, but I had a game yesterday where one player on the opposite team couldn't load (their portrait couldnt be loaded either, it was grey and showing "missing data"), and the game waited until the gates opened to actually cancel the game, so there is a system doing it, but I'm not completely sure under which circumstances... someone accepting the queue but somehow leaving before the instance can load them up? Sounds very unicorn.
I remember the earlier seasons (ones before 7.0) sometimes cancelling matches if one team was down members for any reason, doesn't seem to trigger half as much anymore however; so the mechanic to end it does exist, but the trigger for starting the match seems to be higher priority in the current patch iteration.
That's been in since the start, only really seems to apply to players who DC mid-queue these days however, which given the long-winded way the game handles that given that their character is still technically logged in... yeah.