Incremental Steps Towards Something New: What Should Be Gradually Prototyped?
For those a bit concerned by the stagnancy of the content model or the trends in its recent iteration, let's work under the premise that sudden and large changes (especially where those changes would typically take a large amount of explanation to preface as developers or even to usefully react to as players) are mostly untenable.
This may be a faulty premise, but if another thread wants to go that route, I'll link it here for contrast once it's come to my attention. For this one, though, let's work from that incremental approach.
To that end, let's start with two options:
- Make a small (set of) incremental change(s) to an existing content type. What could those changes likely enable for/among further future changes? If this would require meeting a coding hurdle, how do you excuse it and what would meeting that hurdle future-proof? How do you imagine they'd be received?
- Suggest a new, "experimental" content type (just as Diadem, Aquapolis, Deep Dungeon, The Feast, etc., were once new and experimental) that seems at least decently feasible to come from XIV's dev team but pushes boundaries in certain ways that could be useful down the line. Again, what does this enable, and how do you think it'd be received?
Reminder: Our interest here is to start something that, while seemingly isolated/individual, makes a natural inclination for further useful changes. The first low-hanging fruit reveals the next, and so forth. And that series should have some real direction that you imagine would be better for the game (and could pretty easily convince others of such). Please include where your suggested changes or additions would lead.