How 2.0 Primal Fights Should be.
Hello, it's me again, your lovely Rokien.
So, we all know that each primal fight is going to be instanced in 2.0. I don't think it should be that way. Now that the primals are going to be out in the open, that's where they should fight, in the open world itself. Or I should say, they should bring their battle grounds to the open world. Lets take ifrit(most everyone should be familiar with the ifrit fight), right now we fight ifrit in the "Bowl of Embers". Which is an awesome battle field. What if we take that battle field(the ring of fire part) and place it in the open world. That would be pretty cool right? You claim Ifrit in the open, and as soon as you claim him he will spawn that bowl of embers in the open world leaving the ones who claim him inside. Not only is this a very dynamic feature(which I don't know how possible it would be), the battle field will change depending on where you claim the beast.
As a random adventure running about. It would be and awesome sight to see as well. Out in the distance you see fire, you are like "What is this!?!" you run up and see an epic fight going about.
Now lets say you claim ifrit in a snowy area, maybe he could be weaker, less health or less damage. On the contrary if you capture ifrit in a firey area, he will be stronger, or maybe he will do more moves.
Now, you people are going to be like "I don't wanna sit and watch a fight", you don't have to, in fact, you can just walk away, because you would be doing the same thing if you couldn't see the fight(instanced).
Lets say said group fails, should ifrit jump in the air and run off, making it where you have to search for em, OR should he just stay there and let the next group claim em, if they can?
Please discuss, hate, do whatever. Thanks!