As the title says, the media tour embargo for Dawntrial is now lifted. Dawntrial job info is now available. Gamerescape has a compendium for all jobs. What are your thoughts on the design of the Dawntrial job?
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As the title says, the media tour embargo for Dawntrial is now lifted. Dawntrial job info is now available. Gamerescape has a compendium for all jobs. What are your thoughts on the design of the Dawntrial job?
For me, I think DRG is more or less the same as it is now. It will have a bit fewer ogcds to weave during the burst window in the Dawntrial. The replacement of Spineshatter Dive with a version with no damage will increase the mobility of DRG, which is nice.
FINALLY!!! :D
Viper is looking good! People pretty much figured out how all the skills worked from the live letter footage so nothing new came up today. Already made a note on how to set up my hotbars on release.
I'm liking the new card buffs. It's been a while since AST had 6 different cards.
Some of the Scholar changes are cool, but I'm not at all a fan of the damage spell we got. We only get to use it every 2 minutes, and it's an OGCD, which we already have tons of. I'd much rather just have an instant cast damage spell with a recast timer on a cooldown for double weaving and dealing damage on the move.
The healer changes are actually worse than a joke
I genuinely cannot think of a single change offered here that is actually good unless e dyskrasia doesn’t overwrite e dosis
Otherwise they seem to be in the throw pins on the dartboard phase of healer design
The opposite. We will have the same or more weaves than now, particularly due to the potency changes to FT/HT and the 5th GCD Drakesbane (DB), although of course potencies can be adjusted. Curious choice they made. The job is quite similar but some things were removed just because (e. g. the gauge).
The filler will be less involved, as expected, but the burst will be stronger, especially at 1-minute.
They did not go through with literally most of what they said. It's quite strange.
Okay great we get a second non interactive DOT on a single healer, whoop de doo.
The collective healer changes are hot garbage and 4 less dosis casts per 2 minutes isn’t saving anything