Aerial Actions, an Idea for jump implementing.
Turn "Jump" into a free action for all classes/jobs rather than an action performed by clickin a Key on keyboard or a button on controllers.
Porpouse to make it a class/job action:
1.- As a class/job action it has a recast delay, so people cant spam it on a nonsenseless way.
2.- It could be used like some sort of Combo as done with WS.... Examples;
*As Discipline of war... MNK could learn an action called "Flying Kick" where is required to select "Flying Kick" first and then it highlight "Jump" action to be used in conjuction , once you press the "Jump" action it performs/unleash the "Flying Kick" attack.
*As Discipline of Hand/Land... Botanist could get an ability to grab fruits from trees.. lets call it hipotetycally "Grab Fruit", needed to be performed near a tree , press "Grab Fruit" and then once you click "Jump" it performs the action to obtain a fruit from a tree...
This are just examples of stuff could be done if Jump were implemented as an action in the action bar.
EDIT; JUMP alone could still be used for common porpouses like jump obstacles and has its recast reset, but when used in conjuction with another action, the action getin its delay reset be the additional one, not the "Jump" one.
EDIT 2: this is not exclusive just for combat, this is not meant to turn the game into an action rpg(is done by actions), the hipotetical actions mentioned here are just silly examples, developers sure can do something better with this idea,Read carefully before reply to this post , please.