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  1. #1
    Player
    BadOmen's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    248
    Character
    Beberry Berry
    World
    Midgardsormr
    Main Class
    Gladiator Lv 77

    Aerial Actions, an Idea for jump implementing.

    Turn "Jump" into a free action for all classes/jobs rather than an action performed by clickin a Key on keyboard or a button on controllers.

    Porpouse to make it a class/job action:

    1.- As a class/job action it has a recast delay, so people cant spam it on a nonsenseless way.

    2.- It could be used like some sort of Combo as done with WS.... Examples;

    *As Discipline of war... MNK could learn an action called "Flying Kick" where is required to select "Flying Kick" first and then it highlight "Jump" action to be used in conjuction , once you press the "Jump" action it performs/unleash the "Flying Kick" attack.

    *As Discipline of Hand/Land... Botanist could get an ability to grab fruits from trees.. lets call it hipotetycally "Grab Fruit", needed to be performed near a tree , press "Grab Fruit" and then once you click "Jump" it performs the action to obtain a fruit from a tree...

    This are just examples of stuff could be done if Jump were implemented as an action in the action bar.

    EDIT; JUMP alone could still be used for common porpouses like jump obstacles and has its recast reset, but when used in conjuction with another action, the action getin its delay reset be the additional one, not the "Jump" one.

    EDIT 2: this is not exclusive just for combat, this is not meant to turn the game into an action rpg(is done by actions), the hipotetical actions mentioned here are just silly examples, developers sure can do something better with this idea,Read carefully before reply to this post , please.
    (2)
    Last edited by BadOmen; 07-13-2012 at 02:28 AM. Reason: ADD

  2. #2
    Player
    Onisake's Avatar
    Join Date
    Mar 2011
    Posts
    372
    Character
    Naomi Onisake
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    the UI and response time would need drastic improvements.

    Also this just sounds annoying. now I have to make a macro to do my flying kick? Thanks for the offer, but I'll have to pass. Combos are already a bit hard to do because of latency issues. having to worry about jumping is just excessively complicated.

    I think the keyboard method is fine. An option to filter jumping would be good, if it really becomes a problem when people are spamming jump.

    Also: aside from fantasy/ridiculous settings you don't' generally jump during fights unless you are avoiding part of the environment around you. (someone throws a chair at you, etc.) Even then it's more of a lunge. I don't see a reason to include jumps in combat aside from Dragoon's signature jump ability.

    now if you're jumping on/off a mount for/from mounted combat on the other hand...
    (5)

  3. #3
    Player
    BadOmen's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    248
    Character
    Beberry Berry
    World
    Midgardsormr
    Main Class
    Gladiator Lv 77
    Quote Originally Posted by Onisake View Post
    the UI and response time would need drastic improvements.
    why? you performing it in a way of combo so you dont perform the action while you in midle jump.... but as a whole. means, read the idea carefully.
    (0)

  4. #4
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Bad Omen just means using the jump key as a means of activating side-actions based on the situation. It's not a bad idea honestly.
    (3)

  5. #5
    Player
    BadOmen's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    248
    Character
    Beberry Berry
    World
    Midgardsormr
    Main Class
    Gladiator Lv 77
    Quote Originally Posted by Estellios View Post
    Bad Omen just means using the jump key as a means of activating side-actions based on the situation. It's not a bad idea honestly.
    Not exactly but close... still your concept is way better xD
    (0)

  6. #6
    Player
    prymortal's Avatar
    Join Date
    Jan 2012
    Location
    Ul'Dah
    Posts
    557
    Character
    Damien Ramirez
    World
    Shinryu
    Main Class
    Archer Lv 60
    Its best if its left for terrain, as we know from experiance (CC, AV) they will make a stupid raid where you literly have to jump 66 times to get a chest or something even stupider.
    LEAVE IT FOR THE TERRAIN!!
    (1)

  7. #7
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    *As Discipline of war... MNK could learn an action called "Flying Kick" where is required to select "Flying Kick" first and then it highlight "Jump" action to be used in conjuction , once you press the "Jump" action it performs/unleash the "Flying Kick" attack.
    Why not just have your "Flying Kick" or "Grab Fruit" moves make you jump automatically? We have several jumping attacks already that do this: (DRG) Jump, Aura Pulse, Doom Spike, Steel Cyclone, etc..

    The OP's suggestion appears to be a rather convoluted attempt to make FFXIV into a platform-action game.
    (1)
    Last edited by Zantetsuken; 07-12-2012 at 11:06 PM.

  8. #8
    Player
    Nakiamiie's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,556
    Character
    Maelina Sylfei
    World
    Hyperion
    Main Class
    Conjurer Lv 64
    Quote Originally Posted by BadOmen View Post
    Turn "Jump" into a free action for all classes/jobs rather than an action performed by clickin a Key on keyboard or a button on controllers.

    Porpouse to make it a class/job action:

    1.- As a class/job action it has a recast delay, so people cant spam it on a nonsenseless way.

    2.- It could be used like some sort of Combo as done with WS.... Examples;

    *As Discipline of war... MNK could learn an action called "Flying Kick" where is required to select "Flying Kick" first and then it highlight "Jump" action to be used in conjuction , once you press the "Jump" action it performs/unleash the "Flying Kick" attack.

    *As Discipline of Hand/Land... Botanist could get an ability to grab fruits from trees.. lets call it hipotetycally "Grab Fruit", needed to be performed near a tree , press "Grab Fruit" and then once you click "Jump" it performs the action to obtain a fruit from a tree...

    This are just examples of stuff could be done if Jump were implemented as an action in the action bar.

    EDIT; JUMP alone could still be used for common porpouses like jump obstacles and has its recast reset, but when used in conjuction with another action, the action getin its delay reset be the additional one, not the "Jump" one.
    Quote Originally Posted by Estellios View Post
    Bad Omen just means using the jump key as a means of activating side-actions based on the situation. It's not a bad idea honestly.
    Great idea! *stamps down seal of approval*

    Now, let's see what the devs do with the idea!
    As long as it doesn't go into File 13 (trashcan), it's good news.
    (0)
    Last edited by Nakiamiie; 07-12-2012 at 11:12 PM. Reason: Added a quote
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)

  9. #9
    Quote Originally Posted by Zantetsuken View Post
    Why not just have your "Flying Kick" or "Grab Fruit" moves make you jump automatically? We have several jumping attacks already that do this: (DRG) Jump, Aura Pulse, Doom Spike, Steel Cyclone, etc..

    The OP's suggestion appears to be a rather convoluted attempt to make FFXIV into a platform-action game.
    Exactly what Yoshida said he doesn't want do to XIV. The idea is fine if this were turning into an action game, however it's not in that realm.
    (2)

  10. #10
    Player
    Onisake's Avatar
    Join Date
    Mar 2011
    Posts
    372
    Character
    Naomi Onisake
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Quote Originally Posted by BadOmen View Post
    why? you performing it in a way of combo so you dont perform the action while you in midle jump.... but as a whole. means, read the idea carefully.

    no need to get defensive. sheesh.

    the way combos currently work you do one action and then another. this would have to be done in a similar way to battle regime was originally done to do it the way you want to. and battle regime was terrible.

    to work within the current system i would press my jump action. my kick would highlight, and then i would press it. IE: my toon would jump (this does no damage, and takes a couple of seconds) and then i would do my flying kick. so i'm essentially locked in animation before i do any real damage.

    so yes. response time and the UI would need to be improved to implement this. seeing as they want to make battles FASTER and not slower/more convoluted.

    and like i said. i'd rather see mounted combat before jumps in combat. mounted combat is a large part of historical battles. it's one thing i always wished was in FFXI (although it didn't make sense to put it there) but it could easily be put in to XIV. especially with PvP. large scale open field battles with cavalry, foot, archer, and artillery/siege squads (for DoH) would be pretty epic.

    far more epic than a silly jumping kick.
    (0)

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