The new 24 man alliance raids are a disappointment (mechanic wise)
Someone on reddit called IzanaghiOkami posted this and I cannor agree more:
"Where are the alliance mechanics? Did the devs forget that this is a raid for 24 players, there's not even something as simple as an add phase where you have to split them. And that final boss was so insanely underwhelming, "mechanics" (if you can even call them that) that a toddler could solve. I'm not asking it to be hard but I don't like being treated as a baby with keys being jingled infront of me and I'm expected to clap and praise the devs for their ingenuity and fun fight design, Euphrosyne had this problem too, the combat was so undertuned with very little unique mechanics or alliance raid responsibilities and the only thing it had going for it imo is music and aesthetics which this one has aswell. This post going to get downvoted to hell because casual players clearly enjoy these fights, but it feels bad that something I used to look forward to just doesn't apply to me anymore because the devs went overboard on dumbing these fights down, and this is like 30% of 6.5's content"
So pls dear FF team consider making the content a bit less easy