Thoughts on Bloodfest, 3 Cartrides and Gunbreaker Going Forward
Good afternoon,
I wanted to share my thoughts on the gameplay of Gunbreaker thus far, now that we are at the end of Endwalker. I have thoroughly enjoyed the job in Shadowbringers personally and have done a variety of content on the job, including:
Dungeons
PvP
Ultimates
Extremes
Savage
Deep Dungeon
Exploration Content (aka Bozja and Eureka)
I've put a lot of hours into the job and after the changes in Endwalker, I have some thoughts that hopefully convey my hopes for possible changes going into the next expansion.
I want to preface this by saying these are just my opinions on the job after having mained it both in Shadowbringers and Endwalker. So the developers and other players will probably have better ideas for the job going forward.
The Good
The core concept of Gunbreaker in that being a fast DPS-focused tank with exceptional personal sustainability I still enjoy. I think the job still does well defensively and offensively and don't have any issues in that department from my experience.
I do think it could've been possible to differentiate Heart of Light and Dark Missionary by adding a regen to Heart of Light and something like a Mini-TBN to Missionary, but for now it's fine, not a huge deal.
I think Double Down is a really cool ability, though if you're bursting during a movement mechanic it can be a tad annoying to slot in if you need to get off the boss for an extended period of time with its small range.
Hypervelocity I don't mind, it looks cool. I enjoy the nuance of its survivability being spread throughout its kit compared to being more concentrated like Paladins' Magic Phase or Warriors' select abilities.
The Bad
Right now, the two main issues I have with Gunbreaker are Bloodfest and 3 Cartridges.
Adjusting Bloodfest to 120 seconds was a step in the right direction, however, as many know that have raided this expansion, reopeners typically occur during mechanic heavy phases, which is a part of the difficulty I do understand, but on some jobs, at least notably Gunbreaker, it feels downright uncomfortable at times.
For example, in P9S, your first reopener is during a tank swap + getting ready for knockback stacks. If you don't want to burden your healers like I don't, you're pressing 2 Defensive CDs at minimum alongside your reopener, which includes a Gnashing Fang combo + Bloodfest + your off-GCDs + Shirk/Provoke + Burst Strike into Hypervelocity + An additional burst strike ideally after a solid barrel.
Gunbreaker during those moments feels less like a fast-paced tank and more clunky and overburdened.
In Shadowbringers, for me, your burst felt over in a matter of seconds, while now in Endwalker, it feels like I'm praying for the reopener to be over.
This combined with 3 cartridges adds the issue of recovering from a death, making it that much more punishing and the rotation feeling bloated compared to its previous iteration.