Every dungeon should be a Variant Dungeon
https://i.imgur.com/wfg6nR6.jpg
This dungeon experience is vastly superior to what we have for story progression now.
I enjoy the format, details, and variability of Variants. I also particularly enjoy Mt Rokkon both in setting and design. However, I can't help but think that this sort of design should be the standard and not feature content. The only change that needs to be made to the format if this is adopted is that the route is randomly preselected for you in order to avoid min-maxers ruining the experience by finding the optimal route.
This way, when you queue for a dungeon or a roulette you are not stuck replaying the exact same sequence of events over and over ad nauseam. Instead you wonder what route you are going to get, or if you are going to see something you've never seen before.
As such, it makes a great dungeon for roulettes, but due to the terrible reward structure for these instances it makes poor feature content. The current set up to enter these instances could be retained for the Extreme difficulty and savage version albeit consolidated since there would be many more.
I would like to hear if anyone wouldn't find this enriching and why or if they do, since generally agreed upon topics tend to get noticed.