Originally Posted by
Archeron
I'd base ranks upon an average of someones performance in a match, a combination of Damage dealt, Kills, Assisted kills, Deaths, Healing done, Time on crystal. More likely to pair people of a higher skill level against each other. Newer players that don't quite understand their roles will stand a better chance to learn where they're not getting absolutely pummeled. Worst case if queues plummet they can still roughly get an even balance by splitting the lower ranked people between both teams. Of course it would be a bit of a nightmare to implement considering you'd also need a good job balance. I wouldn't mind any other system that would remove the rising stars and implement something more reasonable in its place.
They could also give out rewards for reaching certain ranks that would be worth grinding for, seperate from crystals, and wolf marks/collars. Portraits and recolors simply aren't good enough for the likes of me.