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mechanic replacement
i've just been in castrum abania, the lvl 69 dungeon.
it disappointed me to see how the second boss got changed. do you remember it? the boss who creates a barrier which sends back any dmg to you unless you take on a certain element?
yeah, thats no more. that mechanic got replaced with.. who would have thought? AOE's... the elements became mere visuals.
cant we be expected to think the least little bit anymore? or was it too difficult to make the trust stand inside a specific element?
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Idk why they even changed stormblood bosses... They for the most part seemed modern and functional.
ARR and some of heavensward i understand, but stormblood boss changes was a waste of a dev time IMO
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I can not imagine that this was necessary to make this dungeon work with trusts. There is no way they couldnt have just made trusts go to the correct area.
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Because in almost every single party, you were hard carrying at least one person through that boss. People don't read in dungeons anymore so SE removes reading requirements from dungeon mechanics.
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Everything got dumb down so NPC trust can handle mechanics, also a reason why boss teleport to center for most mechanics as a BOT would have hard time repositioning bosses
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Of all the mechanics to go, this is a great one to get rid of.
I get this dungeon so rarely I forget how this boss works every single time, only working it out again when he's basically dead.
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The mechanic in that fight was not intuitive ie. most players did not understand it nor do it.
I did the dungeon many times and usually saw people take extreme damage from it because of the damage being reflected to them. The healer would have a lot of work and there would even be wipes from it.
I don't think it should have changed because it was an interesting fight, but changing it is in line with the current direction of making dungeon fights intuitive (aka obvious).
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That's odd, it wasn't exactly hard to look at the text for a split second to know where to go. It wasn't exactly Nael quotes in UCOB difficulty.
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All the old dungeons that got the trust treatment got dumbed down. Its very sad but understandable as they are building the game to be future proof. We will most likely see the same thing happen with trials come 7.0
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It was the same in steps of faith og. The npcs told you what to do for the fight but people never read the hints so it was "hard"