here!!!!!!!!!!!!!!
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here!!!!!!!!!!!!!!
I'm honestly not sure what the slight nerfs for DRK and NIN is suppose to do for them. Well, NIN probably to react and set up things faster maybe), but DRK? Lol
And we're seeing a lot less of c9 and volcano map at least for this patch. I feel sorry for those that heavily relies on those 2 maps just to climb in their ranks.
Thank God that DNC did not receive another buff. I feel as though they're somewhat overbuffed as is.
Main ninja here. even if somebody will say it's not a big deal, i feel that 5 seconds to my shukuchi.. IT IS a big deal.
Pls stop nerf ninja. Aside its gimmick lb it's a support mid/high dmg class, not a superduperdmg like monk or smt.. it's more a supporter, finisher class.. now you gimped his survivability even more T_T
also death link sucks, you know it i know it everybody knows it. STOP NERFING IT
While I don't feel like the shukuchi change is that big of a deal apart from lowering the chance of ninja escaping situations they shouldn't have been in to begin with (which we can all agree happens too often) I am shocked they doubled down on the wrong fix for the LB issues. The timer is the problem? REALLY? It's the maximum number of uses of death linking that's always been a problem. I guess the WAR changes are kind of nice and everyone will probably love the DRK change but please fire the person adjusting ninja. What a joke.
You're not a support class. You have too much damage to even think about slapping that onto your description. 27K in ranged shurikens, up to quadra stuns with another 16k burst, a 20k DoT, and a 12k on assassinate. Your job is just a cracked assassin with (thanks to a probably now fired dev) too much sustain/mobility that you should've never had (as no assassin-type jobs in any game are ever supposed to have) to the point you're getting nerfed every patch and it's still not enough.
Feel like the one change I've actually noticed and appreciate is my Bard Limit Break being a little more effective, still wish it had a degree of damage dealing or crowd control to put it on the level of most other LBs though. As a whole I don't feel I'm seeing enough changes on the patch notes to be confident that there will be any real difference or changes in the balancing of Frontline. I thought with what I read in the love letter that maybe the devs understood that they'd need to have different rules or some different abilities in FL concerning crowd control or debuff immunity as well as cheesy one hit gimmicks but it seems they're trying to stick to having things in CC and FL run exactly the same.
I remember when i started doing seriously CC and Frontline with the new kits i started obsessively studing ALL dps kits, by searching rotations online etcetera..
remember that Ninja was BEYOND all other dps in potencies...
Sure, Ninja has more versatility, shield, heal etc, but that is at cost of their dps. All skills directly comparable are lower potencies than other melees so...
guess i'll jump on monk train...
NIN doesn't lack DPS, it lacks alpha strike. It's like RPR, except it's less support oriented and more about securing kills and disruption.