Wish they would get some decent AI/algorithms/whatever for the Sanctuary workshops. Example currently: Isleworks Potion: Popularity - Low Demand Shift - Plummenting Predicted Popularity - Very High. It makes no sense!
Wish they would get some decent AI/algorithms/whatever for the Sanctuary workshops. Example currently: Isleworks Potion: Popularity - Low Demand Shift - Plummenting Predicted Popularity - Very High. It makes no sense!
Pretty sure it's not predicting anything and it's just prewritten with like 6 weekly cycles. So it's just the devs trolling. Basically a text dialogue for a week.
They have some changes coming soon. Let's see what they did first.
Discord is excellent for workshops.
The Island Workshop is fine. If you're not making 23k+ cowries a week on it, you're clearly not doing it right.
I'm within 35k cowries of the 500k achievement.
The end result is all that matters. Those who are calculating the information for public use are only using fixed methods that anyone can take the time to learn and employ themselves.
The point being, don't complain if you find it too complicated. The Workshop was solved within the first two weeks of the Island Sanctuary's arrival. And the methods and means of doing so were made publicly available.
The information available in-game is what is being used for that. So anyone can do that with a little research and effort.
It does make sense once you understand that Popularity is the value modifier for the entire current week and Predicted Popularity is the value modifier for all of the following week, not for tomorrow (unless it's Monday so Predicted Popularity because Popularity at weekly reset.
No, it just means the player is doing the intended game play instead of being told what to do by the spreadsheets shared in the Discords and Reddits.
I'd argue if you're making that much a week consistently, you're actually doing it wrong. You're effectively making use of cheat codes.