Originally Posted by
R041
Now, see I know you're letting spaghetti engineering limitations get to your brain, and think we can't have nice things. But we already have BLU, Role Actions, Level Sync in open world - So that tells us it all shouldn't really matter with adding random skills that activate / deactivate by area and FATE. It probably just comes down to them not wanting to have maximum instance with CPU intensive activities always running. When they can just have single instances of everything intensive like Bozja.
Not allowing Gatherers to level up because of MSQ progress is a symptom of their own design philosophies, and it's really up to them in how they want to force everyone into these world limited engagements. We shouldn't be sitting here making excuses for them, when we know what they can do. They've chosen to remove instead of add over the years.