Originally Posted by
Jojoya
Unfortunately, not true. You're already contradicting your first statement in your second statement (which is still not true).
One house per account should mean exactly that - one house per service account.
With your second statement, that increases from one house per account to 80 houses per account. Players can have up to 40 characters, each on a different world if they want, and each of those characters could have both personal and FC houses.
But the reality of the rules is that it is one personal house and one FC house where the character that purchased the FC house remains in that FC. Easy enough to get around that - remove the character that purchased the house from the FC. That frees up the account to purchase another FC house on that world. Rinse and repeat. With multiple service accounts involved (whether all owned by the same player or different players) you can get up to 8 FC houses on the same world with characters on the same service account.
SE has opted to go the route of automated enforcements in so far as they can program the game to prevent additional purchases without disrupting the ability of players to get a first personal or FC house. They seem to have no desire to use human oversight to make certain players are abiding by a more strict rule set such as one personal and one FC house.
This will always be a problem as long as wards are always the only source of houses. There will always be ways to get around the system for players to own multiple houses per world, shutting out other players from the ability to get a house due to lack of supply. It's why many of us would like to see SE stop spending resources on expanding the ward system and implement an instanced system for houses. With an instanced system, it wouldn't matter how many characters a player has or how many houses each character has. No one gets locked out.